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    3ds Max Datasmith Modifier

    Doesn't currently seem possible to assign the Datasmith Modifier to a Quad menu or custom button, unless I'm not finding the command correctly in Max?
    Richard Frost

    Head of VR & AR
    Pilbrow & Partners

    #2
    The modifier is like any other modifier. To assign it via a shortcut or a menu, you'll need a macro that applies it on the selected object. Macro that we haven't provided ourselves but here is one that should work:

    macroScript DatasmithMod
    category:"Datasmith"
    ButtonText:"Datasmith Attributes Modifier"
    Tooltip:"Datasmith Attributes Modifier"
    internalCategory:"Datasmith"
    (
    on execute do AddMod UnrealStudio_Datasmith_Attributes
    on isEnabled return mcrUtils.ValidMod UnrealStudio_Datasmith_Attributes
    )

    in max it would look like this:

    https://www.screencast.com/t/EeQmkS4X13j



    Pierre-Felix Breton

    Sr Technical Product Manager AEC, Unreal Engine Enterprise
    Epic Games - LinkedIn


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      #3
      Perfect, thank you.
      Richard Frost

      Head of VR & AR
      Pilbrow & Partners

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