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    Twin Motion vs Unreal Studio

    Hello

    I'm a sort of new to Unreal products.

    My background is in REVIT and Enscape3D.

    What is the difference between Twin Motion and Unreal Studio.

    They both seem to do the same thing.

    Can Unreal Studio achieve the effects done in this video.

    https://www.youtube.com/watch?v=W2MnbVLnBMQ&t=6s

    I love how they throw a paint ball onto the couch and it changed colors at 1:20.

    Thanks for your help.

    John

    Last edited by iteachrevit; 06-12-2019, 01:53 PM.

    #2
    Twin motion is built off the the unreal engine 4.
    - This is an application based of unreal.

    Unreal Studio is the workflow to get 3rd party assets into unreal engine through datasmith.
    - This is unreal engine.

    This is comparing an apple to an orange.

    If you stick around using the program eventually you will be able to take twin motion into unreal engine 4.

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      #3
      Unfortunately this did not help.

      Twin Motion produces renderings and movie walkthroughs but Unreal Studio does the exact same thing what's the difference?

      I wish there was a customer phone support help number.

      What the difference between Unreal Studio and Unreal Engine 4.

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        #4
        Originally posted by iteachrevit View Post
        Hello

        I'm a sort of new to Unreal products.

        My background is in REVIT and Enscape3D.

        What is the difference between Twin Motion and Unreal Studio.

        They both seem to do the same thing.

        Can Unreal Studio achieve the effects done in this video.

        https://www.youtube.com/watch?v=W2MnbVLnBMQ&t=6s

        I love how they throw a paint ball onto the couch and it changed colors at 1:20.

        Thanks for your help.

        John
        with Unreal Studio you can achieve the same results. Perhaps it is done with Unreal. There is no description with which software it was made.
        The difference between Unreal Studio and Unreal Engine4 is the Datasmith plugin with which you are be able to automate the import process of your 3D models from CAD packages like Revit, Sketchup, ArchiCAD or 3D modelling and animation software like 3DS Max, Cinema4d, Rhino and others like Blender in the future.

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          #5
          In very large lines we can say that unreal is an open and twinmotion product a closed product where you can only use the existing library.
          They both render and film if you care about that.
          Daniele Barone
          Freelance 3D Linkedin

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            #6
            Originally posted by pbdarcey View Post
            This is comparing an apple to an orange.
            No, this is comparing an apple to an apple pie.

            Twin Motion already made their pie. If you like it, then good for you, if you don't, tough luck.

            Unreal Studio is the apple. You can make your own pie from it, just the way you like it. However, if you don't know the recipe, tough luck.

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              #7
              iteachrevit, did you find out how to do that?

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