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    Unreal Studio/Enterprise & Stadia

    With the announcement yesterday of Stadia from Google, it would be great to be able to take advantage of cloud processing/runtime for projects, not only this but the use of Stadia's very thin client (ie Chrome) could make it really useful as a way to send various parties Enterprise developed applications as well as allow for lower end hardware to run higher quality content at high framerate (eg high end VR on low end VR hardware).

    Is this something that Epic are looking into as I'd certainly be interested in getting involved with early access testing for this.
    David Gillespie
    Associate
    Foster + Partners

    #2
    I would imagine so; Epic has already posted, shortly after the announcement, that Unreal supports Stadia... so this is going to make things very interesting indeed!
    Charlie Morris
    Technology Research Analyst

    Rogers Stirk Harbour + Partners
    www.rsh-p.com

    Comment


      #3
      Our announcement, and all current available information: https://www.unrealengine.com/en-US/b...-now-available
      Stephen Ellis | Senior Engine Coordinator

      Comment


        #4
        Alternatively, a french company https://www.furioos.com/. has developed a very easy t to use workflow where you package your game, zip it and upload it. they handle everything else with pixel streaming, cloud instance etc.

        That might be a solution that works for some of you.
        Pierre-Felix Breton

        Sr Technical Product Designer AEC, Unreal Engine
        Epic Games - LinkedIn

        Comment


          #5
          It would be nice to see what we can do with Stadia. I know it's meant to be a gaming platform but I wonder if we can use it for ArchViz. Pack our project and stream it on Stadia.

          I don't see any reason why this wouldn't work. What do you guys think?

          I did check furioos and they look good, I intend to use them however I'm a bit concern about the quality.. right now in Beta it doesn't look good. I intend to use Ray Tracing and that could be a problem if their hardware won't manage to cope with the demand and then it's also the latency to think about.

          I do think Google can offer a better platform because they have the infrastructure to deliver everything they say they will.

          Regards,

          Alex.

          Comment


            #6
            Stadia is entirely built around gaming; it's a large scale content delivery system - I suspect it's very unlikely they'll open it up for small-scale private use cases.

            Comment


              #7
              Originally posted by Morningcoffee007 View Post
              It would be nice to see what we can do with Stadia. I know it's meant to be a gaming platform but I wonder if we can use it for ArchViz. Pack our project and stream it on Stadia.

              I don't see any reason why this wouldn't work. What do you guys think?

              I did check furioos and they look good, I intend to use them however I'm a bit concern about the quality.. right now in Beta it doesn't look good. I intend to use Ray Tracing and that could be a problem if their hardware won't manage to cope with the demand and then it's also the latency to think about.

              I do think Google can offer a better platform because they have the infrastructure to deliver everything they say they will.

              Regards,

              Alex.
              afaik they rely on microsoft cloud, it’s not their own hardware. feel free to contact them about the quality issues they will be very open to discuss, it’s a small startup spun off obvioos (the design viz studio)
              Pierre-Felix Breton

              Sr Technical Product Designer AEC, Unreal Engine
              Epic Games - LinkedIn

              Comment


                #8
                Thanks for the links to Stadia for developers from Google. It looks like they're only interested in big developers now as the sign up requires a very formal sign up process. Do we know if their roadmap is supportive in engaging with other industries. Can see a very powerful use case in using Stadia to drive VR kit that otherwise couldn't handle the processing.

                Otherwise would we be better off simply looking into Pixel Streaming in a cloud hosted location?
                David Gillespie
                Associate
                Foster + Partners

                Comment


                  #9
                  Hi everyone,
                  pf_breton thank you very much for recommending us!

                  Indeed, we offer a platform for the cloud deployment of your Unreal Engine applications.
                  We manage the hosting, sharing and scaling of your applications as easily as if they were videos on Youtube.
                  We are currently developing an export plugin directly integrated into Unreal Engine.
                  In the meantime, deploying your applications in the cloud is done by means of a simple drag and drop of zip files.
                  Here is a short video explaining the process: https://youtu.be/VnNenOajk5U

                  I would be happy to explain to you how Furioos works in video conference if you wish.
                  I can be reached at this email: christophe@furioos.com

                  See you soon on Furioos

                  Any 3D application available anywhere, anytime, on any device.

                  Cloud deployment web platform for your UE4 applications
                  www.furioos.com

                  Comment


                    #10
                    Originally posted by david.gillespie View Post
                    Thanks for the links to Stadia for developers from Google. It looks like they're only interested in big developers now as the sign up requires a very formal sign up process. Do we know if their roadmap is supportive in engaging with other industries. Can see a very powerful use case in using Stadia to drive VR kit that otherwise couldn't handle the processing.

                    Otherwise would we be better off simply looking into Pixel Streaming in a cloud hosted location?
                    As much as I would love to see this, I do shudder as to what effect internet latency would have on a VR experience
                    Charlie Morris
                    Technology Research Analyst

                    Rogers Stirk Harbour + Partners
                    www.rsh-p.com

                    Comment


                      #11
                      Originally posted by Christophe.R View Post
                      Hi everyone,
                      pf_breton thank you very much for recommending us!

                      Indeed, we offer a platform for the cloud deployment of your Unreal Engine applications.
                      We manage the hosting, sharing and scaling of your applications as easily as if they were videos on Youtube.
                      We are currently developing an export plugin directly integrated into Unreal Engine.
                      In the meantime, deploying your applications in the cloud is done by means of a simple drag and drop of zip files.
                      Here is a short video explaining the process: https://youtu.be/VnNenOajk5U

                      I would be happy to explain to you how Furioos works in video conference if you wish.
                      I can be reached at this email: christophe@furioos.com

                      See you soon on Furioos
                      Hi Christophe,

                      Will you offer support for ray tracing? If you don't mind me asking.

                      Regards,

                      Alex.

                      Comment


                        #12
                        Hi Morningcoffee007
                        Support for ray tracing is something we have on the roadmap, of course.
                        Although, this requires high-end Nvidia GPU servers that are not yet available in all geographic regions.
                        We will keep you informed as soon as we know more.
                        Trust us, we are admiring Epic Games' progress in the field of ray tracing and we will do our best to add this functionality quickly.

                        Any 3D application available anywhere, anytime, on any device.

                        Cloud deployment web platform for your UE4 applications
                        www.furioos.com

                        Comment


                          #13
                          Sounds great! Thank you

                          Comment


                            #14
                            Originally posted by Charlie.Morris View Post

                            As much as I would love to see this, I do shudder as to what effect internet latency would have on a VR experience
                            Best not to plan on using it for VR for awhile. But you'll get 60fps at HD res using our pixel-streaming and low latency (network config dependent of course).
                            Sr. Product Manager
                            Epic Games

                            Comment


                              #15
                              Can someone recomend a good GPU cloud service provider suited for pixel streaming???
                              Thanks for the help!

                              Comment

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