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Archicad to Unreal Studio pipeline update

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  • replied
    Originally posted by Glaag View Post
    "Some issues" is a gentle word It's a nightmare. I didn't find any other way than rebuild all the lighting into unreal.
    Is there any tutorial on how to rebuild lightmaps imported from an FBX file from Archicad into UE4 ??

    Right know I only know the workflow through 3DS (AC-3DS-UE4) but it's very time consuming...

    Thanks!

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  • replied
    Originally posted by pf_breton View Post
    We plan to do IFC first, then Archicad. How would IFC work for you as a start?
    Not an option... I tried it in all possible ways and it was very good converting lightmaps but it imports like 60,000 element vs 80 if I save it as Twinmotion fbx...

    The datasmith plugin would be the perfect bridge for a way more faster migration process. It's a must IMHO.

    Really eager to hear good news by November

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  • replied
    I had a dream last night that you combined the best parts of Twinmotion and Datasmith and released it as a kind of editor mode in the standard UE4 editor, in a similar way to Adobe programs have UI presets, with the idea that the user has optional complexity, from simple good to go in 10 minutes workflows to a project with all the flexibility of a full blown ue4 based game.

    That's going to come true right?

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  • replied
    ✨✨
    Christmas!
    Christmas!

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  • replied
    We started working on it!

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  • replied

    Is there any message about AC to UE4 through DATASMITH ?

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  • replied
    we expect a preview in about 1 month

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  • replied
    Originally posted by kenpimentel View Post
    We are working with Graphisoft to validate a pathway from Archicad to UE4. Right now, people are using FBX and SKP. In 4.23, there will be IFC and C4D import in UE4, so two new methods will open up.
    Will there be a preview version of 4.23? At the moment it's the right time for me to test the IFC import and also C4D

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  • replied
    If I can give my two cents, I have used with much success Twinmotion in the past, and knowing underneath it is an Unreal Engine product, with a very interesting user interface, it would be amazing to have a workflow where we could syncronize with Twinmotion ( which already has many import/export plugins, such as Revit and SketchUp ), work the model further on Twinmotion, adding textures and models such as furniture, trees, and when done, import the Twinmotion model into the Unreal Studio for final use.

    Having Unreal and VRay coupled is a really dreamy combination, one I really look forward to using with Archicad. I am doing tests with FBX, but having a "Export to Datasmith" within Twinmotion would right now be an amazing thing, considering ( and oversimplifying here ) it is possible to use Twinmotion to set up the model with great ease.

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  • replied
    We are working with Graphisoft to validate a pathway from Archicad to UE4. Right now, people are using FBX and SKP. In 4.23, there will be IFC and C4D import in UE4, so two new methods will open up.

    Leave a comment:


  • replied
    Yep, this news make my day
    Oh yes, the sun also.

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  • replied
    Glaag,
    Twinmotion synchronises directly with Archicad, it is quite seamless. Hopefully EPIC will implement Ray-trace and some further controls to improve the output quality (I personally find twinmotion a little too ‘gamey’ for imaging, great for videos though, and renders at speeds any other rendering package could only dream of) to make it a more complete package. It is hard to beat for speed, not to mention you only need an hour to learn everything you need to know.
    Exciting news!

    Leave a comment:


  • replied
    Can we dream a Dynamic Datasmith with Archicad and Twinmotion ?

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  • replied
    I've never test this path but it's a little against the principe of simplify the workflow between archicad and unreal..

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  • replied
    Originally posted by Shoppe View Post
    Have you guys tried to export Archicad project to sketchup and use sketchup datasmith exporter?
    afaik most instancing end up as groups via that path which isn't scaling really well. but maybe i am wrong

    Leave a comment:

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