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Archicad to Unreal Studio pipeline update

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  • replied
    Thanks for the ArchiCAD Datasmith plugin but...
    I wish it was possible to maintain the ArchiCAD library element NAMES for the imported meshes.
    I was eager to create a DATAPREP template to replace some meshes on import but all Library element names are lost by DATASMITH when imported into UE4.
    When I use the FBX import - via the Twinmotion ArchiCAD FBX export, all the Library element names are retained ....but obviously I now can't use DATAPREP in the import process.
    Is there another way to replace some meshes on import in UE4...like what happens in Twinmotion when using the AC/Twinmotion 2020 direct link?

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  • replied
    One suggestion: change the id name in UE4 to the id in archicad instead of the tool name_sum

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  • replied
    Thank you for the release!

    After messing around with it for a while, I have two improvements to suggest (if they're not already on your roadmap):

    1 - Add the option to export the current selection, like you can in 3ds Max
    While it is relatively simple to isolate that selection and then export it on Archicad, on large projects it can take a while for Archicad to re-render the whole thing once you make them visible again. Exporting the selection instead of having to hide everything else and un-hide them again would avoid that hassle

    2 - Export Hotlinked modules as instanced meshes:
    Right now it exports every single module instance as separate geometry, using instances (hierarchical or not) could bring significant performance (and potentially workflow) benefits. This is particularly true for affordable housing project when you sometimes have hundreds of repeated units. It could be tricky to handle nested modules, though.

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  • replied
    Great

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  • replied
    God exists!
    ​​​

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  • replied
    I will leave this here...

    https://www.graphisoft.com/downloads...ith/index.html

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  • replied
    Doesnt seem like!

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  • replied
    News???
    Last edited by Willis_86; 04-03-2020, 09:20 AM.

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  • replied
    Glad to hear some progress has been made but the truth si that importing an archicad model to Unreal is a joke!! lots of issues with meshes and poligons... Something happens between Archicad ---> 3DSMAX ---> Unreal that it separates textures between slabs and walls even thought the have the same material and are perfectly align and snap...

    If someone have a good "temporary pipeline" to import archicad models into Unreal Engine 4.24 I beg you to share it with the forum!! As it's clear that all this datasmith issues will continue at least until summer... It's a shame that all Archicad's competitors are datasmith "friendly" and Graphisoft only cares about Twinmotion.... They are really pushing me on moving on to Revit, sadly...

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  • replied
    Same here, waiting for the updates!

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  • replied
    waiting ...

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  • replied
    Ohh very well

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  • replied
    Splendide!
    If we can help, don't hesitate!

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  • replied
    We are making progress. No hard date yet, but we have managed to create datasmith files from archicad. We still have a fair amount of technical issues to solve prior to be ready to ship something but the project is moving ahead

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  • replied
    It would be interesting to hear some news. I know Epic works on twinmotion/Archicad and Twinmotion Bridge. Is this the way we get our models into UE4 easily ? Or de we get a Unreal Studio Version for ourself ?

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