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Archicad to Unreal Studio pipeline update

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    #31
    Any news on this? 4.24 just dropped and I'm keen to get in and start producing some nice renders!

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      #32
      I'm excited for this to come out. I want to showcase my concept homes but twinmotion just doesn't do it for me.

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        #33
        It would be interesting to hear some news. I know Epic works on twinmotion/Archicad and Twinmotion Bridge. Is this the way we get our models into UE4 easily ? Or de we get a Unreal Studio Version for ourself ?

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          #34
          We are making progress. No hard date yet, but we have managed to create datasmith files from archicad. We still have a fair amount of technical issues to solve prior to be ready to ship something but the project is moving ahead
          Pierre-Felix Breton

          Sr Technical Product Designer AEC, Unreal Engine
          Epic Games - LinkedIn

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            #35
            Splendide!
            If we can help, don't hesitate!
            Architect with Archicad

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              #36
              Ohh very well

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                #37
                waiting ...

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                  #38
                  Same here, waiting for the updates!

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                    #39
                    Glad to hear some progress has been made but the truth si that importing an archicad model to Unreal is a joke!! lots of issues with meshes and poligons... Something happens between Archicad ---> 3DSMAX ---> Unreal that it separates textures between slabs and walls even thought the have the same material and are perfectly align and snap...

                    If someone have a good "temporary pipeline" to import archicad models into Unreal Engine 4.24 I beg you to share it with the forum!! As it's clear that all this datasmith issues will continue at least until summer... It's a shame that all Archicad's competitors are datasmith "friendly" and Graphisoft only cares about Twinmotion.... They are really pushing me on moving on to Revit, sadly...

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                      #40
                      News???
                      Last edited by Willis_86; 04-03-2020, 09:20 AM.

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                        #41
                        Doesnt seem like!

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                          #42
                          I will leave this here...

                          https://www.graphisoft.com/downloads...ith/index.html

                          Pierre-Felix Breton

                          Sr Technical Product Designer AEC, Unreal Engine
                          Epic Games - LinkedIn

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                            #43
                            God exists!
                            ​​​
                            Architect with Archicad

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                              #44
                              Great

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                                #45
                                Thank you for the release!

                                After messing around with it for a while, I have two improvements to suggest (if they're not already on your roadmap):

                                1 - Add the option to export the current selection, like you can in 3ds Max
                                While it is relatively simple to isolate that selection and then export it on Archicad, on large projects it can take a while for Archicad to re-render the whole thing once you make them visible again. Exporting the selection instead of having to hide everything else and un-hide them again would avoid that hassle

                                2 - Export Hotlinked modules as instanced meshes:
                                Right now it exports every single module instance as separate geometry, using instances (hierarchical or not) could bring significant performance (and potentially workflow) benefits. This is particularly true for affordable housing project when you sometimes have hundreds of repeated units. It could be tricky to handle nested modules, though.

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