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Datasmith support of RedShift Materials from 3dsMax?

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    Datasmith support of RedShift Materials from 3dsMax?

    Great to see a constantly improving pipeline to import models from 3dsMax!

    Can we expect support of RedShift Materials (from RedShift Renderer) anytime (soon)?

    #2
    Originally posted by UnrealTK View Post
    Great to see a constantly improving pipeline to import models from 3dsMax!

    Can we expect support of RedShift Materials (from RedShift Renderer) anytime (soon)?
    I'd like to know this as well

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      #3
      Would like to know if there is any plan to support Redshift materials in the near future.

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        #4
        How come no one has replied to this post in the last 2 years lol? I'm testing out Datasmith with 3Ds Max and Redshift, and it seems that materials don't import at all. Material IDs are fine, but no materials, or texture maps through Datasmith. Any updates on the subject?

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          #5
          Redshift is pbr so supporting at least those basic shouldn’t be a big effort anymore (in 4.21 we created a general system that help us adding new shaders)

          i will check with the team what we can do !

          Pierre-Felix Breton

          Sr Technical Product Manager AEC, Unreal Engine Enterprise
          Epic Games - LinkedIn


          Unreal Studio Documentation
          Unreal Studio Technical Support
          Report Unreal Studio Bugs

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            #6
            Just a +1 on RedShift. For example I use a live link plugin from Substance to Redshift in C4D, It'd be cool for the new C4D compatibility to be able to read RedShift C4D materials too, as very few people use standard C4D materials these days.

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              #7
              I also would like to see RS/C4D Material support for the same reasons as above. It would be great if the new C4D file read with Melange could translate a basic RS PBR shader for a Painter workflow.

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