Announcement

Collapse
No announcement yet.

Announcing Optim | Visualize, Optimize, and Customize your real-time workflow

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Announcing Optim | Visualize, Optimize, and Customize your real-time workflow










    Introduction

    Announcing Optim, a groundbreaking python application for massively improving Datasmith workflow efficiency. Save time, money, and excess effort by utilizing Optim’s powerful rule and filter system to customize, optimize, and automate your Datasmith & CAD file imports. Our rules allow for the mass editing of lightmap resolution, generation of LOD’s, reassignment of materials and much more.

    We at Theia Interactive know the challenges importing Datasmith & CAD files into Unreal Engine. Our projects can take hundreds of man-hours to import, optimize, and maximize visual quality. Now, after creating and introducing Optim into our own workflow, we’ve dramatically reduced that time.

    Optim was created from the ground up to be modular, effective, and easy to use. Our rules easily allow for actions to be designated to user-filtered elements. For example, rules can be created to: disable the import of screws, merge stacks of books, reassign trees from your Datasmith file to ones from your Unreal project, adjust light group intensities, and so much more.







    Milestones

    On 24 September 2019, Optim refresh released to Open Beta.

    On 19 March 2019, Optim open beta announced at GTC 2019! Sign up now at theia.io/Optim

    On 11 January 2019, Optim was featured in the Unreal Engine blog!

    On 08 November 2018, Optim received an Unreal Dev Grant!

    On 05 November 2018, Optim entered it’s closed Alpha!


    Core Functionality
    • Visualize file information before importing
    • Optimize Geometry, Materials, Lighting, and more
    • Customize how your file will be imported
    • Automate your imports by having Optim take control
    • Configure, save, and re-use powerful rules to put your workflow on the fast track
    • And so much more!








    About Theia Interactive

    Theia Interactive has been pioneering dataprep with Unreal Engine for over 4 years with demanding platforms like VR, AR, and mobile. Some of our projects featured by Epic Games include: Harley-Davidson AR and the Virtual Groundbreaking.


    Screenshots
























    Documentation

    Supported File Types

    Follow us on Twitter for the latest up-to-date information!
    Last edited by Stephen.Phillips; 10-25-2019, 07:15 PM.
    Stephen Phillips
    @3DStephen
    Co-Founder | CTO
    Theia Interactive

    #2
    Looks pretty nifty, few questions. Is it a plugin that functions inside ue4? or does it involve some other software too? Does it change the structure of the assets at all? IE. Are things still static mesh actors and not a new optim asset? Lastly, can we strip out all of the built in blueprints and gamemodes without the importer being affected?

    Comment


      #3
      Originally posted by spazfirem View Post
      Looks pretty nifty, few questions. Is it a plugin that functions inside ue4? or does it involve some other software too? Does it change the structure of the assets at all? IE. Are things still static mesh actors and not a new optim asset? Lastly, can we strip out all of the built in blueprints and gamemodes without the importer being affected?
      Hello spazfirem!

      I'm the lead developer on Optim and I'll be glad to answer your questions!


      Q: Is it a plugin that functions inside UE4? Or does it involve some other software too?
      A: Optim is a tool that functions inside of the Unreal Engine Editor. Outside software might be used in the future for further optimization features and keeping Optim up-to-date.

      Q: Does it change the structure of the assets at all? I.E: Are things still static mesh actors and not a new optim asset?
      A: No, Optim does not change the structure of the assets. A static mesh will be a static mesh actor and so on.

      Q: Can we strip out all of the built in blueprints and gamemodes without the importer being affected?
      A: No, built-in blueprints cannot be stripped out. However, these can be enabled, disabled, and configured inside of Optim itself. They will not be included in the import if disabled or not in use. As for game modes, we currently do not include any game modes.
      Dylan Amos
      Lead Technical Artist | Lead Optim Developer
      Theia Interactive

      Customize and Optimize your Datasmith & CAD files with Optim

      Comment


        #4
        Your tools are highly relevant for us (Building Information Modelling) and your annoncement of a closed alpha arrives on point !

        Sub'd to the testing phase, we did a few python scripts here and there a few months ago, but a whole user interface to create rules is quite the treat !
        Antoine Guillo, FR
        Virtual Reality Designer
        https://groupe-legendre.com/

        Comment


          #5
          Fantastic! For me wokring with testing unreal studio for a car company this is just amazing!

          Comment


            #6
            Wow, this is a real time saver! Signing up for thew Alpha
            ENTER REALITY

            VR Solutions

            Contact us for more informations

            Comment


              #7
              Interesting! are there any tutorials or guides?
              Daniele Barone
              Freelance 3D Linkedin

              Comment


                #8
                We appreciate the positive comments!


                Originally posted by Daniele Barone View Post
                Interesting! are there any tutorials or guides?
                Basic documentation and a few tutorials will be available for the initial alpha. We'll provide thorough documentation for the official release.




                Dylan Amos
                Lead Technical Artist | Lead Optim Developer
                Theia Interactive

                Customize and Optimize your Datasmith & CAD files with Optim

                Comment


                  #9
                  Originally posted by LegendreVR View Post
                  Your tools are highly relevant for us (Building Information Modelling) and your annoncement of a closed alpha arrives on point !

                  Sub'd to the testing phase, we did a few python scripts here and there a few months ago, but a whole user interface to create rules is quite the treat !
                  Perfect! We were stoked when Unreal announced Python scripting, but not everyone knows how to set up the scripts or can keep up with new features. Our goal is to bring the power of Python to the masses, with easy setup and repeatable configurations.
                  Stephen Phillips
                  @3DStephen
                  Co-Founder | CTO
                  Theia Interactive

                  Comment


                    #10
                    Any news on that? I signed up and can't wait to test this out.

                    Comment


                      #11
                      Hey TFandrich, more alpha invites will be rolling out very soon. So keep an eye out for an alpha email!

                      Here are some of the new features you can expect:
                      • Unreal Engine 4.21 support
                      • The new Jacketing and Defeaturing options for 4.21
                      • CAD file support
                      • Saving & loading rules
                      • Rule toggling
                      • Lightmap resolution assignments
                      • A temporary lighting fix for those pesky super bright lights
                      • And more =)





                      Dylan Amos
                      Lead Technical Artist | Lead Optim Developer
                      Theia Interactive

                      Customize and Optimize your Datasmith & CAD files with Optim

                      Comment


                        #12
                        Can you sub out materials and replace with UE or substance materials?

                        Comment


                          #13
                          Originally posted by crturybury View Post
                          Can you sub out materials and replace with UE or substance materials?
                          While not available currently, this is a priority feature for us. It's such a common piece of everyone's workflow. You would also be able to sub out placeholder meshes with existing UE meshes.
                          Stephen Phillips
                          @3DStephen
                          Co-Founder | CTO
                          Theia Interactive

                          Comment


                            #14
                            Can you ballpark a time for us? 1/3/6/12 month(s)

                            Comment


                              #15
                              Originally posted by THEIA_DAMOS View Post
                              Hey TFandrich, more alpha invites will be rolling out very soon. So keep an eye out for an alpha email!

                              Here are some of the new features you can expect:
                              • Unreal Engine 4.21 support
                              • The new Jacketing and Defeaturing options for 4.21
                              • CAD file support
                              • Saving & loading rules
                              • Rule toggling
                              • Lightmap resolution assignments
                              • A temporary lighting fix for those pesky super bright lights
                              • And more =)




                              good morning, I have not yet received an invitation to enter the beta.
                              Did I do something wrong or do I still have to wait?
                              Daniele Barone
                              Freelance 3D Linkedin

                              Comment

                              Working...
                              X