Hey there,
is it possible to create a blueprint/actor in the content browser with python, like you do normally with right-click, create blueprint class, actor? Also I want to apply (mesh) components to it (with Python), so I can drag and drop a mesh-collection into the scene.
I tried something with assetTool.create_asset for creating an actor, but I am stuck with the factory argument.
Furthermore, it would be interesting to create an actorstructure while importing, as you can see here but it seams like this function is not supported yet. (just getting errors)
Thank you in advance for your answers and time!
is it possible to create a blueprint/actor in the content browser with python, like you do normally with right-click, create blueprint class, actor? Also I want to apply (mesh) components to it (with Python), so I can drag and drop a mesh-collection into the scene.
I tried something with assetTool.create_asset for creating an actor, but I am stuck with the factory argument.
Furthermore, it would be interesting to create an actorstructure while importing, as you can see here but it seams like this function is not supported yet. (just getting errors)
Thank you in advance for your answers and time!
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