The area near the "yellow" ball in the actual Template, instructs us to simply parent the teleport'able surfaces to the TeleportSurface_root ... which doesn't work ... it just lets you teleport on anything with a collision preset ... setting the collision presets of everything to NoCollision helps, but you sill have to do similar to the Documentation (https://docs.unrealengine.com/en-US/...ojectTemplates) under "Setup a Lst of Objects to Support VR Teleportation" (need to correct your minor spelling error too).
My problem is, I changed some items to NoCollision, which I now want to be teleport'able ... I setting the collision preset to Default doesn't get back that ability, even though they are properly set up in the ProductViewerTools' properties under Teleport Surface Root array.
Also, the PC vs VR button and the splash-screen are rather inappropriate ... because we should know our audience and our presentation medium before we get started ... our clients don't need to be distracted by that, we need to just launch directly into VR. Where do we edit the BP to do so?
More clear direction, please.
My problem is, I changed some items to NoCollision, which I now want to be teleport'able ... I setting the collision preset to Default doesn't get back that ability, even though they are properly set up in the ProductViewerTools' properties under Teleport Surface Root array.
Also, the PC vs VR button and the splash-screen are rather inappropriate ... because we should know our audience and our presentation medium before we get started ... our clients don't need to be distracted by that, we need to just launch directly into VR. Where do we edit the BP to do so?
More clear direction, please.
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