Why does Python scripting with Unreal Studio have more features than regular Unreal Engine? I've been using the 4.20 preview-1 build and generated docs for the Python plug-in but I'm having a really hard time just doing simple stuff like finding or spawning actors in the level. Unreal Studio seems to have a lot of helper functions and utilities that could also be helpful to have in regular Unreal Engine ( like unreal.EditorLevelLibrary.get_all_level_actors() ). Why are those specific to Unreal Studio?
Are these helper utilities made up by functions present in Unreal Engine version of the Python scripting? If so, where can I find the source code for Unreal Studio so that I can see how to do stuff like getting all the level actors with the functions available to the regular Unreal Engine Python scripting.
Are these helper utilities made up by functions present in Unreal Engine version of the Python scripting? If so, where can I find the source code for Unreal Studio so that I can see how to do stuff like getting all the level actors with the functions available to the regular Unreal Engine Python scripting.
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