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    #16
    Ok, good to know that you are working on it! I'll give a try to the vray for ue beta also, thanks for pointing that out. Anyway the materials part of the test was just to observe the behaviour of the exporter on a scene that has some vray brdf materials on it.

    Thank you so much for your answer!

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      #17
      Played a bit with the preview. Saw some nice improvements for sure.

      I still wasn't able to import an Inventor assembly file that had sub-assemblies inside it though. This time it throws an error that it failed to import and to view the output log for information, but it didn't say anything about a cause. Single assembly files still work fine.

      Curious if I should resubmit a bug report? I already had one in there from 4.19 and wouldn't want to double up.

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        #18
        No improvements on inventor has been done this round but we’re going back to it for 4.21
        Pierre-Felix Breton

        Sr Technical Product Manager AEC, Unreal Engine Enterprise
        Epic Games - LinkedIn


        Unreal Studio Documentation
        Unreal Studio Technical Support
        Report Unreal Studio Bugs

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          #19
          Originally posted by spazfirem View Post
          Played a bit with the preview. Saw some nice improvements for sure.

          I still wasn't able to import an Inventor assembly file that had sub-assemblies inside it though. This time it throws an error that it failed to import and to view the output log for information, but it didn't say anything about a cause. Single assembly files still work fine.

          Curious if I should resubmit a bug report? I already had one in there from 4.19 and wouldn't want to double up.
          How about submitting a defect report to the support team and include links to your forum post + relevant files? We can then work together privately to increase the quality of data you get with inventor models.
          Pierre-Felix Breton

          Sr Technical Product Manager AEC, Unreal Engine Enterprise
          Epic Games - LinkedIn


          Unreal Studio Documentation
          Unreal Studio Technical Support
          Report Unreal Studio Bugs

          Comment


            #20
            Originally posted by pf_breton View Post

            How about submitting a defect report to the support team and include links to your forum post + relevant files? We can then work together privately to increase the quality of data you get with inventor models.
            Will do. Thanks for the quick response.

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              #21
              pf_breton Just fyi, been trying to post that report few times over the course of the day. It never actually gets submitted though, not sure if the site is having problems or something.

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                #22


                235/5000
                Hello
                Can a static mesh be converted into a stationary (or movable) mesh in order to have a good lightmap result?
                I ask because I had a bad result with a static mesh and when I switched to movable, it does not have lightmap result.

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                  #23
                  Movable objects don't get baked AFAIK.
                  Sr. Product Manager
                  Epic Games

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                    #24
                    The Exporter plugins for 3ds Max and Sketchup have been updated today to go along with 4.20 Preview 3.

                    You can download them from here - https://www.unrealengine.com/studio/downloads
                    Stephen Ellis | @TheEpicStephen
                    Enterprise Program Coordinator

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                      #25
                      UE 4.20 Preview 4 has released today, along with a matching update for Unreal Studio and updates to the exporter plugins.

                      In the Launcher, make sure to update BOTH the Engine slot, and the Datasmith plugin.
                      Stephen Ellis | @TheEpicStephen
                      Enterprise Program Coordinator

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                        #26
                        Can't anybody point me to documentation on the new mesh editing feature or explain how to use it? I have the plugin enabled but don't see any options for it.

                        Mesh Editing: Basic ability to select face/s and perform operations on them, such as detaching to create a new mesh, deleting, or flipping their normals. This helps fix import problems where changing the source data is difficult or impossible.

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                          #27
                          Originally posted by Pugsleh View Post
                          Can't anybody point me to documentation on the new mesh editing feature or explain how to use it? I have the plugin enabled but don't see any options for it.

                          Mesh Editing: Basic ability to select face/s and perform operations on them, such as detaching to create a new mesh, deleting, or flipping their normals. This helps fix import problems where changing the source data is difficult or impossible.
                          Open a mesh and check for "EditMode" at the top right of the window, nect to "Bake out Materials". Once toggled on you can select your faces (single, by material or mesh group) and then delete, flip or assign a new material to it !

                          Antoine Guillo, FR
                          Virtual Reality Designer
                          https://groupe-legendre.com/

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                            #28
                            Originally posted by LegendreVR View Post

                            Open a mesh and check for "EditMode" at the top right of the window, nect to "Bake out Materials". Once toggled on you can select your faces (single, by material or mesh group) and then delete, flip or assign a new material to it !

                            Thanks Legendre,

                            I don't have that option, not sure what's going on... Verified again that I'm on 4.20 preview 4 with all the plugins enabled.
                            Attached Files

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                              #29
                              Originally posted by Pugsleh View Post
                              I don't have that option, not sure what's going on... Verified again that I'm on 4.20 preview 4 with all the plugins enabled.
                              While you're in the editor, can you go to Help > About and copy what version it has listed there?

                              Stephen Ellis | @TheEpicStephen
                              Enterprise Program Coordinator

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                                #30
                                UE 4.20 Preview 5 has released today.

                                In the Launcher, make sure to update BOTH the Engine slot, and the Datasmith plugin.
                                Stephen Ellis | @TheEpicStephen
                                Enterprise Program Coordinator

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