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  • started a topic Unreal studio for blender?

    Unreal studio for blender?

    Hello are you guys interested in planning to incorporate blender in the new datasmith / unreal studio program?

  • replied
    Originally posted by CaptainMazza View Post
    Hi there

    We are considering it, but right now, we're putting all our effort on 3ds Max, Cinema 4D , IFC,Archicad and Revit so we don't have commitment on Blender
    Any updates on that topic?

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  • replied
    Originally posted by Andrea Avellino View Post
    I'd be very willing to pay for a Blender's Datasmith version.
    I'm not sure how well that would go down with small independent developers, who are the most likely to use Blender...

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  • replied
    Hi there

    We are considering it, but right now, we're putting all our effort on 3ds Max, Cinema 4D , IFC,Archicad and Revit so we don't have commitment on Blender
    Last edited by pf_breton; 03-15-2019, 06:45 AM.

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  • replied
    hey guys, any update on this? I'd be very willing to pay for a Blender's Datasmith version.

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  • replied
    What is the level of interest for this? I did something very similar for Luxrender in the past and I have a good chunk of the udsmesh format nailed down. Look pretty easy. Also why not go with an open source alternative like glTF for the mesh and an xml like datasmith does for the placement. Would probably allow for a much better workflow.

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  • replied
    Any updates good or bad on the development?
    If you're struggling to find/keep a developer on it perhaps Epic could become one of the Corporate sponsors and get a dev or two working on it that way.
    https://fund.blender.org/
    https://fund.blender.org/corporate-memberships/

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  • replied
    I am waiting too.

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  • replied
    I'll throw in my studio's vote as well for Blender support - though I will add that I'd like to see direct Blender support in general for UE4, not just Datasmith.

    In Unity, for example, Blender is supported by silently calling the Blender FBX exporter with the right parameters and importing the temporary FBX. Unreal, IMHO, though has a huge potential opportunity with Blender users - the Blender Game Engine was recently officially killed off and with UE4 source code being available (even if its not "open source") having direct Blender support would be huge within that community I think. Especially with Blender 2.8 hype I personally see Blender being used more and more in professional settings.

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  • replied
    yes.. blender to unreal please.

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  • replied
    3ds Max squashes Sketchup in capability however in the architecture (mainly) industry there is a lack of talent with 3ds Max, and with Sketchup's ease of learning, companies tend to gravitate there.

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  • replied
    I totally agree here, some Blender support will be very welcome

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  • replied
    Thanks for reply. Ofcourse, I would also love to see Datasmith for Blender to UE4 in action if this are the forecasts, I'm looking forward

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  • replied
    Originally posted by Rawalanche View Post
    The way I see it, that chart actually shows the exact opposite. That for those mentioned packages, the intention is for data exchange to not go through Datasmith.
    You are correct. What you say is accurate for the current timeframe, and Wincent82...thank you for pointing out that the graphic is inaccurate. The data flow for these formats should not be seen flowing through the Datasmith plugin, but directly into the Unreal Engine instead. We'll look into fixing the graphic.

    That said, we do intend eventually to support additional software like these via the Datasmith importer.

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  • replied
    Originally posted by Wincent82 View Post
    It says it is already there Blender to Unreal via Datasmith or is it in developement ? (I found this in Unreal Studio download page)
    The way I see it, that chart actually shows the exact opposite. That for those mentioned packages, the intention is for data exchange to not go through Datasmith. That being said, I have very high hopes for GLTF. It's a great format which once finished should allow you to transfer data between UE4 and DCC packages, including Blender, very efficiently. Preserving PBR materials and such.

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