Announcement

Collapse
No announcement yet.

Unreal studio for blender?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    I saw that there hasn't been much development lately in the repository that his Youtube video linked to. Is this project still being worked on by him (in a different repository perhaps?), has the Unreal dev team (or Blender Foundation, after the grant) taken over with its development, or has it died? I'm still really interested in using this. Any updates on this project whatsoever?
    Last edited by Perregrinne; 11-12-2019, 03:02 PM.

    Leave a comment:


  • replied
    Just want to add my support for blender + unreal engine support also ... I started using blender 2.8 about 6 months ago and I almost never open Maya anymore .... blender is a game changer once you spend a few weeks using it. I am going to use blender anyway even without the ability to export scenes like you can in cinema 3d now. I can put models and pbr textures together faster with blender than I can with Maya so no going back now. Thanks unreal for the massive cash grant to blender ! To the future.

    Leave a comment:


  • replied
    Originally posted by kenpimentel View Post
    The developer is delayed on working on this, he hasn't given me an ETA as to when it will be available. We've provided him with the Datasmith APIs, so we're hoping we'll see something soon. He's done some experiments already.
    I think you should support him with more than just APIs. This is a clear cut Epic Megagrant funding receiver if I ever saw one. Everyone will benefit from this.

    Originally posted by 0xAFBF View Post
    Hey MabatimPS: If you feel like supporting the project right now, you can support me on Patreon, I would be deeply thankful for that. You can find more info in the project readme at https://github.com/0xafbf/blender-datasmith-export
    Thank you for doing this, it's super impressive. Please submit your work to the Epic Megagrants. I don't see how the Fortnite money they're so desperate to spend could be better used!

    Leave a comment:


  • replied
    Edit: Oooops it looks like the info was already posted. My bad.

    Andres Bolero is developing an addon: https://www.youtube.com/watch?v=bUUDqerdqAc

    There is a download link in the text under the vid. I used it for the first time yesterday on 2.8 and it works fine. I cant figure out how to export only selected or visible items from the Blender scene yet but for the rest it is working.

    Cheers
    Last edited by Kanga3D; 07-18-2019, 05:30 AM.

    Leave a comment:


  • replied
    Hey Mabatim It seems that you found the ongoing work I'm doing on exporting to datasmith format.
    https://github.com/0xafbf/blender-datasmith-export

    I just wanted to clear up to anyone coming up to this post that I am currently working on it, and it is still missing some features that I consider critical, so that's why I haven't publicly announced it, just to avoid people reporting issues about features evidently missing.

    Having that said, you people from the future are more than welcome to try it out, star the project and subscribe to this thread. You can also join the Discord server listed in the project readme.
    Please if you try it, let me know what do you think about it.


    PS: If you feel like supporting the project right now, you can support me on Patreon, I would be deeply thankful for that. You can find more info in the project readme at https://github.com/0xafbf/blender-datasmith-export
    Last edited by 0xAFBF; 06-30-2019, 03:57 AM.

    Leave a comment:


  • replied
    There is an initial Datasmith exporter for blender:
    https://github.com/0xafbf/blender-datasmith-export

    It's still missing some features, but seems to be in the right direction.

    Leave a comment:


  • replied
    Any updates on that topic?

    Leave a comment:


  • replied
    just a mad idea, since blender is free open source, it could be somehow ported to use it like some default editor inside unreal, could there be a fork of blender inside UE - feels like that would be a game changer, forget about eeve and instead render in UE..

    Leave a comment:


  • replied
    Originally posted by CaptainMazza View Post
    Hi there

    We are considering it, but right now, we're putting all our effort on 3ds Max, Cinema 4D , IFC,Archicad and Revit so we don't have commitment on Blender
    Any updates on that topic?

    Leave a comment:


  • replied
    Originally posted by Andrea Avellino View Post
    I'd be very willing to pay for a Blender's Datasmith version.
    I'm not sure how well that would go down with small independent developers, who are the most likely to use Blender...

    Leave a comment:


  • replied
    Hi there

    We are considering it, but right now, we're putting all our effort on 3ds Max, Cinema 4D , IFC,Archicad and Revit so we don't have commitment on Blender
    Last edited by pf_breton; 03-15-2019, 06:45 AM.

    Leave a comment:


  • replied
    hey guys, any update on this? I'd be very willing to pay for a Blender's Datasmith version.

    Leave a comment:


  • replied
    What is the level of interest for this? I did something very similar for Luxrender in the past and I have a good chunk of the udsmesh format nailed down. Look pretty easy. Also why not go with an open source alternative like glTF for the mesh and an xml like datasmith does for the placement. Would probably allow for a much better workflow.

    Leave a comment:


  • replied
    Any updates good or bad on the development?
    If you're struggling to find/keep a developer on it perhaps Epic could become one of the Corporate sponsors and get a dev or two working on it that way.
    https://fund.blender.org/
    https://fund.blender.org/corporate-memberships/

    Leave a comment:


  • replied
    I am waiting too.

    Leave a comment:

Working...
X