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Unreal studio for blender?

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    #31
    I totally agree here, some Blender support will be very welcome
    CHECK OUT:- Visit https://3darchstuffs.com/ for Unreal arch-viz tutorials, Unreal Demo EXE and Unreal projects with source files.


    https://www.youtube.com/playlist?lis...X3Sm2Z9NXEHFV9

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      #32
      3ds Max squashes Sketchup in capability however in the architecture (mainly) industry there is a lack of talent with 3ds Max, and with Sketchup's ease of learning, companies tend to gravitate there.

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        #33
        yes.. blender to unreal please.

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          #34
          I'll throw in my studio's vote as well for Blender support - though I will add that I'd like to see direct Blender support in general for UE4, not just Datasmith.

          In Unity, for example, Blender is supported by silently calling the Blender FBX exporter with the right parameters and importing the temporary FBX. Unreal, IMHO, though has a huge potential opportunity with Blender users - the Blender Game Engine was recently officially killed off and with UE4 source code being available (even if its not "open source") having direct Blender support would be huge within that community I think. Especially with Blender 2.8 hype I personally see Blender being used more and more in professional settings.

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            #35
            I am waiting too.

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              #36
              Any updates good or bad on the development?
              If you're struggling to find/keep a developer on it perhaps Epic could become one of the Corporate sponsors and get a dev or two working on it that way.
              https://fund.blender.org/
              https://fund.blender.org/corporate-memberships/

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                #37
                What is the level of interest for this? I did something very similar for Luxrender in the past and I have a good chunk of the udsmesh format nailed down. Look pretty easy. Also why not go with an open source alternative like glTF for the mesh and an xml like datasmith does for the placement. Would probably allow for a much better workflow.

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                  #38
                  hey guys, any update on this? I'd be very willing to pay for a Blender's Datasmith version.

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                    #39
                    Hi there

                    We are considering it, but right now, we're putting all our effort on 3ds Max, Cinema 4D , IFC,Archicad and Revit so we don't have commitment on Blender
                    Last edited by pf_breton; 03-15-2019, 06:45 AM.
                    Marie-Claude Jutras
                    Product Specialist LinkedIn
                    Unreal Studio
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                      #40
                      Originally posted by Andrea Avellino View Post
                      I'd be very willing to pay for a Blender's Datasmith version.
                      I'm not sure how well that would go down with small independent developers, who are the most likely to use Blender...

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                        #41
                        Originally posted by CaptainMazza View Post
                        Hi there

                        We are considering it, but right now, we're putting all our effort on 3ds Max, Cinema 4D , IFC,Archicad and Revit so we don't have commitment on Blender
                        Any updates on that topic?

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                          #42
                          just a mad idea, since blender is free open source, it could be somehow ported to use it like some default editor inside unreal, could there be a fork of blender inside UE - feels like that would be a game changer, forget about eeve and instead render in UE..
                          artstation portfolio https://goo.gl/oTNyT7

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                            #43
                            Any updates on that topic?
                            CHECK OUT:- Visit https://3darchstuffs.com/ for Unreal arch-viz tutorials, Unreal Demo EXE and Unreal projects with source files.


                            https://www.youtube.com/playlist?lis...X3Sm2Z9NXEHFV9

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                              #44
                              There is an initial Datasmith exporter for blender:
                              https://github.com/0xafbf/blender-datasmith-export

                              It's still missing some features, but seems to be in the right direction.

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                                #45
                                Hey Mabatim It seems that you found the ongoing work I'm doing on exporting to datasmith format.
                                https://github.com/0xafbf/blender-datasmith-export

                                I just wanted to clear up to anyone coming up to this post that I am currently working on it, and it is still missing some features that I consider critical, so that's why I haven't publicly announced it, just to avoid people reporting issues about features evidently missing.

                                Having that said, you people from the future are more than welcome to try it out, star the project and subscribe to this thread. You can also join the Discord server listed in the project readme.
                                Please if you try it, let me know what do you think about it.


                                PS: If you feel like supporting the project right now, you can support me on Patreon, I would be deeply thankful for that. You can find more info in the project readme at https://github.com/0xafbf/blender-datasmith-export
                                Last edited by 0xAFBF; 06-30-2019, 03:57 AM.
                                0xAFBF
                                https://github.com/0xafbf

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