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Unreal studio for blender?

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  • replied
    I'll throw in my studio's vote as well for Blender support - though I will add that I'd like to see direct Blender support in general for UE4, not just Datasmith.

    In Unity, for example, Blender is supported by silently calling the Blender FBX exporter with the right parameters and importing the temporary FBX. Unreal, IMHO, though has a huge potential opportunity with Blender users - the Blender Game Engine was recently officially killed off and with UE4 source code being available (even if its not "open source") having direct Blender support would be huge within that community I think. Especially with Blender 2.8 hype I personally see Blender being used more and more in professional settings.

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  • replied
    yes.. blender to unreal please.

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  • replied
    3ds Max squashes Sketchup in capability however in the architecture (mainly) industry there is a lack of talent with 3ds Max, and with Sketchup's ease of learning, companies tend to gravitate there.

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  • replied
    I totally agree here, some Blender support will be very welcome

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  • replied
    Thanks for reply. Ofcourse, I would also love to see Datasmith for Blender to UE4 in action if this are the forecasts, I'm looking forward

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  • replied
    Originally posted by Rawalanche View Post
    The way I see it, that chart actually shows the exact opposite. That for those mentioned packages, the intention is for data exchange to not go through Datasmith.
    You are correct. What you say is accurate for the current timeframe, and Wincent82...thank you for pointing out that the graphic is inaccurate. The data flow for these formats should not be seen flowing through the Datasmith plugin, but directly into the Unreal Engine instead. We'll look into fixing the graphic.

    That said, we do intend eventually to support additional software like these via the Datasmith importer.

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  • replied
    Originally posted by Wincent82 View Post
    It says it is already there Blender to Unreal via Datasmith or is it in developement ? (I found this in Unreal Studio download page)
    The way I see it, that chart actually shows the exact opposite. That for those mentioned packages, the intention is for data exchange to not go through Datasmith. That being said, I have very high hopes for GLTF. It's a great format which once finished should allow you to transfer data between UE4 and DCC packages, including Blender, very efficiently. Preserving PBR materials and such.

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  • replied
    i am working with blender many years and making interiors viz. and i love it. and i also love UE4 for its power. i totally would love to see a datasmith plugin for blender

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  • replied
    It says it is already there Blender to Unreal via Datasmith or is it in developement ? (I found this in Unreal Studio download page)

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  • replied
    Why not worry about that IF we ever charge for it?

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  • replied
    Originally posted by kenpimentel View Post
    The developer is delayed on working on this, he hasn't given me an ETA as to when it will be available. We've provided him with the Datasmith APIs, so we're hoping we'll see something soon. He's done some experiments already.
    Does this mean that Blender integration will require Datasmith and Unreal Studio? With its future subscription fees, that won't be good news for small, independent developers.

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  • replied
    Absolutely would love to see this, glad to see it's happening

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  • replied
    The developer is delayed on working on this, he hasn't given me an ETA as to when it will be available. We've provided him with the Datasmith APIs, so we're hoping we'll see something soon. He's done some experiments already.

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  • replied
    Yes please, that would be awesome!

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  • replied
    Wow when I saw this thread I was preparing to be disappointed but I'm glad I was wrong. Can't wait to test Blender exporter.

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