Any news on the progress of the Mac version? I would really love to start providing my customers with a VR walkthrough of their home. Currently it is a nightmare to try to import a home done in Sketchup into UE4.
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Unreal Studio / Datasmith for Mac?
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Originally posted by kenpimentel View PostWe plan on supporting OSX, just not in the next 3 months. Hopefully by end of year.
Originally posted by kenpimentel View PostWe're still talking about it. Did you hear that Apple is abandoning OpenGL? I wonder what pro tools will be left on the Mac...
(EDIT: I now see that most people doing iOS games do it on PC and VPN build to a Mac? Boo.On the bright side, I managed to open my datasmith project on my Mac without any issue. I guess the only thing is that I'm not able to re-import or import new assets unless I do that on the PC first. Still, one more vote for Mac.)
Last edited by eobet; 08-05-2019, 11:35 AM.
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We expect have to have some early, preliminary support for Datasmith on Mac by the end of this year. Internal development is underway. Not all workflows will be supported right away, but it will be a start. We're not able to provide more details at this time regarding what will be supported.Stephen Ellis | Senior Engine Coordinator
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Originally posted by Stephen Ellis View PostWe expect have to have some early, preliminary support for Datasmith on Mac by the end of this year. Internal development is underway. Not all workflows will be supported right away, but it will be a start. We're not able to provide more details at this time regarding what will be supported.
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