In need of Datasmith conversion for Mac as well!!
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Unreal Studio / Datasmith for Mac?
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Is there any other way to import 3D models from Sketchup (or via Rhino) into Unreal Engine on OSX? I've experimented with .fbx files but these import my full 3D model as just one static mesh into UE; this means I can't edit materials and textures for every plane independently in UE afterwards. Help please!
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Someone recommended Unreal Studio to me for rendering architectural things. After signing up and downloading the installer, I am extremely saddened to learn that Mac users cannot use this seemingly amazing program.
Before going to college for architecture, people told me Mac is the way to go for art-related majors. I never would have entered the Apple world had I known there would be so many obstacles to using a Mac. Unfortunately, the saying is true for me: once you go Mac, you can't go back.
Excuse me while I go to my corner and regret decisions I could never undo.
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Well, you can use Unreal Engine on Mac. As for as I know (I'm new to this), the Datasmith plugin for seemless integration of Sketchup models into Unreal Engine just has not yet been developed for OSX platform.
I'm currently finding my way in working with Unreal Engine on Mac and I believe you can do amazing things as well, just with some workarounds. Though these challenges will only learn me to understand UE better I suppose!
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Originally posted by MatthiasDziwak View PostWell, you can use Unreal Engine on Mac. As for as I know (I'm new to this), the Datasmith plugin for seemless integration of Sketchup models into Unreal Engine just has not yet been developed for OSX platform.
Stephen Ellis | Senior Engine Coordinator
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So what is the plan ? Never? Better to go to Unity/pixyz if you want to work on mac? At the moment I use IFC shell for Blender to then export to FBX. Works ok for most cases. Oh and btw, at the moment Unreal 4.21 doesn't seem to work very good on Mac/Mojave. Is these known problems? And if so do anyone care enough to work on it?
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Originally posted by kenpimentel View PostIt's not a matter of "IF" it is a matter of scheduling it. Every time we release a version of Unreal Studio beta we also send out a user survey. In the user survey, we ask what people need supported in terms of formats and platforms. The simple answer is that more people have been asking for other things. If we had unlimited resources, we'd have this sorted. I'm sorry it is taking longer than expected to support Datasmith on the Mac. I don't know timing yet and I don't want to mislead you, it will happen in 2019.
Were can we all go to submit the survey?Last edited by Betazero; 02-18-2019, 09:08 PM.
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Originally posted by MatthiasDziwak View PostIs there any other way to import 3D models from Sketchup (or via Rhino) into Unreal Engine on OSX? I've experimented with .fbx files but these import my full 3D model as just one static mesh into UE; this means I can't edit materials and textures for every plane independently in UE afterwards. Help please!Lumion has had that for years and it works VERY well.But that is a PC only program. Twinmotion is pretty good and there IS a Mac version. That takes SKP files directly but I love Unreal and Sketchup and can't wait for the day that they work directly together on a Mac.
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Originally posted by kenpimentel View PostIt's not a matter of "IF" it is a matter of scheduling it. Every time we release a version of Unreal Studio beta we also send out a user survey. In the user survey, we ask what people need supported in terms of formats and platforms. The simple answer is that more people have been asking for other things. If we had unlimited resources, we'd have this sorted. I'm sorry it is taking longer than expected to support Datasmith on the Mac. I don't know timing yet and I don't want to mislead you, it will happen in 2019.
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