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Unreal Studio / Datasmith for Mac?

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    #16
    Hi,
    Although we would like to,
    ​t​​​​​here is no definite plan for Datasmith to support Mac users at this stage.
    Marie-Claude Jutras
    Product Specialist LinkedIn
    Unreal Studio
    Report Issue Here
    Studio Release Notes

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      #17
      In march, You said before the end of the year for MAC ... when will it be possible ?

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        #18
        very deceptive to not find a mac version for an architecture/design app : let me export from Sketchup Pro and import it on the Studio please, on the Mac !

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          #19
          I understand that Max is not on the Mac, but from someone that works well with others I do get files from my Windows peeps. They want me to take their files and put them into Unreal. I find it extremely frustrating to think that because the origin software is not on Mac, I would never need Datasmith. In fact I use Chief Architect on the Mac most of the time which is Mac or PC and bring those files into Unreal. I do need to open Parallels for a grand total of about 15 minutes to convert the Chief Architect file in Max, then I go into Unreal on the Mac side and go about my day. It's just disappointing to hear that now there are no plans to finish the Mac version.

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            #20
            It's not a matter of "IF" it is a matter of scheduling it. Every time we release a version of Unreal Studio beta we also send out a user survey. In the user survey, we ask what people need supported in terms of formats and platforms. The simple answer is that more people have been asking for other things. If we had unlimited resources, we'd have this sorted. I'm sorry it is taking longer than expected to support Datasmith on the Mac. I don't know timing yet and I don't want to mislead you, it will happen in 2019.
            Sr. Product Manager
            Epic Games

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              #21
              I know I'm in the minority here, but I use a Mac and would be the first to buy this software. I've been looking for a new rendering soiftware that's fast. Please don't leave us Mac guys in the dust! And how do I get on the User Survey list so I can help contribute? Thank you.

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                #22
                Originally posted by kenpimentel View Post
                It's not a matter of "IF" it is a matter of scheduling it.
                While I'm not thrilled with the answer, it is an answer. So thank you. Constructive criticism here, because I am on the Mac side, I don't download beta versions to run in Windows. I just need that side to work without messing around. I have a feeling a lot of Mac users may be in the same situation. So those of us who really want this are not being heard through the survey. I do get that for most of the users, support of a platform they could care less about is not top priority, where more features are. But it would be great! Anyway love the engine and all it offers, so thank you Epic!

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                  #23
                  Originally posted by kenpimentel View Post
                  Every time we release a version of Unreal Studio beta we also send out a user survey. In the user survey, we ask what people need supported in terms of formats and platforms. The simple answer is that more people have been asking for other things.
                  Ok, I think exactly here is the Problem. You have asked your (Windows) Beta Version Users. Of Course, they don´t have a need in a Mac Version.
                  But you simply forgot all the people only working on a Mac. And as me, also not able running UE on Paralles Desktop, they don´t even had a change to rais his hands in the survey.

                  I think most of them, as me included, usuallly are simply to lazy to write or ask for it, they simply look out for it from time to time...

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                    #24
                    Originally posted by MaMcGreenwood View Post

                    Ok, I think exactly here is the Problem. You have asked your (Windows) Beta Version Users. Of Course, they don´t have a need in a Mac Version.
                    But you simply forgot all the people only working on a Mac. And as me, also not able running UE on Paralles Desktop, they don´t even had a change to rais his hands in the survey.

                    I think most of them, as me included, usuallly are simply to lazy to write or ask for it, they simply look out for it from time to time...
                    Yes, exactly this. You told us at 3D Basecamp there would be a version for Mac by the end of the year. So we waited. We never get your user surveys, because we aren't users yet, because we don't use the only platform you support. Very disappointing.

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                      #25
                      Originally posted by kenpimentel View Post
                      It's not a matter of "IF" it is a matter of scheduling it. Every time we release a version of Unreal Studio beta we also send out a user survey. In the user survey, we ask what people need supported in terms of formats and platforms. The simple answer is that more people have been asking for other things. If we had unlimited resources, we'd have this sorted. I'm sorry it is taking longer than expected to support Datasmith on the Mac. I don't know timing yet and I don't want to mislead you, it will happen in 2019.
                      There is some problems with that if you only ask the beta users that are only on Window because non of them can't be Mac users. I think there is a big target group that you guys mis now. If I look in the Netherlands design industry Mac has the prevail in this industry. The request to get UE on Mac is already big if you look on how often it got googled and the views on this forum.
                      You guys did a amazing job on Ureal Studio and Datasmith! So make it possible your new target group of creatives and designers can make us of it.

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                        #26
                        I also desperately need a native mac version of Studio ASAP! I do not see why a dependency on 3DSMax, Sketchup or other is important as URStudio seems to support all the major CAD file types. So why not just leverage FBX?

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                          #27
                          I can't give you a precise date for when we'll support MacOS, but it is on the agenda for 2019. We have some major roadmap elements (real-time ray-tracing for one) that is displacing/disrupting our prior plans. Please keep bringing this to our attention, but I believe you'll be rewarded for your patience. Once we have something more definitive, I'll share it.
                          Sr. Product Manager
                          Epic Games

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                            #28
                            count me in as a potential mac user

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                              #29
                              we are interested into a mac version here as well, count me in!

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                                #30
                                Also very interested in a mac version.

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