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    Originally posted by david.gillespie View Post
    Looking into the Datasmith Rhino import, is there any way of exposing this as a runtime function? We would like to be able to directly import Rhino geometry into a built project at runtime. Exposing this functionality would avoid having to do workarounds using OBJ exports/imports with 3rd party extensions (such as ASSIMP).

    I'm sure product viewer type apps would really appreciate this kind of functionality.
    right now the workflow is with pak files. i can send you a small example if you want to explore this

    we’re hoping to provide runtime access of datasmith, it’s something we’re researching. no firm dates in mind yet.
    Pierre-Felix Breton

    Sr Technical Product Manager AEC, Unreal Engine Enterprise
    Epic Games - LinkedIn


    Unreal Studio Documentation
    Unreal Studio Technical Support
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      Thanks - would be very interesting to see an example and how straightforward it would be to pipeline.
      David Gillespie
      Associate
      Foster + Partners

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        Originally posted by pf_breton View Post
        thanks david, i sent the comment to our team handling the templates and the twin motion team!
        Looking into this more - it all depends on whether there is a focus on Open VR which would cover more hardware of API specific development, eg Mixed Reality. For example you can run Windows Mixed Reality hardware using Open VR via Steam rather than Mixed Reality only - both are supported in Unreal but don't have parity. I assume that's something the VR team are looking into. Would be great to have a unifying layer when creating applications irrespective of hardware type in Unreal (and therefore subsequently Twinmotion)
        David Gillespie
        Associate
        Foster + Partners

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          Not necessarily just an Unreal Studio feature, but native two point perspective would certainly be appreciated.
          Last edited by pp_rfrost; 07-02-2019, 05:09 PM.
          Richard Frost

          Head of VR & AR
          Pilbrow & Partners

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            Originally posted by pp_rfrost View Post
            Not necessarily just an Unreal Studio feature, but native two perspective would certainly be appreciated.
            That would be a great feature to add as ArcViz uses that mode of projection a lot. It does have it's limitations in realtime but would be very helpful to have.
            David Gillespie
            Associate
            Foster + Partners

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              https://docs.unrealengine.com/en-US/...ing/index.html

              Why isn't defeaturing a Datasmith import option?

              I don't want to create a script to do this. It's simple enough that it should just be an entry below "normal tolerance" which says "defeature radius".

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                Hello, i just saw the 4.23 preview and the new HDRI Backdrop sound amazing!
                Another couple of request for me are:

                -Clipping plane and volume (similar to this one https://youtu.be/CkEueafOvFg, but based on tag or property.) So you can active this function for some selected objects without modify material for each of them

                -Ask on import for Material whit the same name wich one to use. So if you import several datasmith files you can keep the same material for everyone instead of replace them all.

                -Mobile: be able to read and play video from SDcard or memory on smartphone to reduce the .obb files size and bypass the 4GB limits.

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                  This is a small thing, but every single time I launch Unreal Editor I wish for it, so here goes...
                  When the Editor is loading the progress percent display algorithm gets stuck at ~95% and I have no idea if it's crashed or running. (both are likely as I have a 4 year old machine with 16GB of ram)
                  I know that not everything that is happening is a file being loaded, I'm sure there's caching, sorting, and database mgt, etc... so could you please make the progress meter reflect, more accurately, what Unreal Editor is doing while I wait?
                  Thanks, btw I've been watching you guys since the 90s. You're doing a great job. I like the way you guys operate. Thanks for the cool stuff.

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