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Datasmith Feature Requests

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  • replied
    Mac/OSX Support for Unreal Studio and hopefully the same for upcoming C4d Datasmith

    Thanks!

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  • replied
    yes, the product viewer and multi user templates need to converge into a single one at some point

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  • replied
    Would be great if we can have Grab function too in Multi User Viewer Template.
    I am trying to bring in the function from VR Template, but no success so far. It's quite complicated for beginner users.

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  • replied
    we should post it next week!

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  • replied
    HI EPic / Unreal
    Thanks for great product. Is it possible to get an update to the Datasmith - SketchUp exporter? SketchUp is now on v2019 and the current Datasmith exporter only exports to v2018. Problem is my v2018 license will expire in 60 days and I won't be able to use it any longer, which means I won't be able to use Unreal because I won't be able to use the Datasmith Exporter.

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  • replied
    Mac Support please

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  • replied
    As request i'd like to have an option when import a datasmith file from max to check if a material with the same name already exist and to use that instead of creating a new on.

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  • replied
    Has there been any progress on the Solidworks assembly importer. The current one does not work. If so is there a alpha or beta build I can try.

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  • replied
    Fix the issue with Corona lights importing through datasmith with values in the tens of billions. Crashes immediately if you try and change the intensity too.

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  • replied
    Option to not actually bake displacement maps onto the mesh itself on import.

    Boy, we had some weird results of that and it never actaually looked good at any point either.

    (How about creating a parallax occlusion map material instead of baking displacement maps onto the mesh?)
    Last edited by roberteker; 01-24-2019, 03:35 AM.

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  • replied
    Originally posted by pf_breton View Post

    Yep, we have been putting thoughts into this and we get way better results in internal builds. (everything is turning more less the same color in the lightmap density viz mode now). Stay tuned!
    Now that is proper awesome !

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  • replied
    Originally posted by LegendreVR View Post
    Happy new year everyone (we still have all the month to wish it right) !

    Feature suggestion > being able to bulk edit the "Min Lightmap Resolution" setting in the mesh properties, as most of the time the Datasmith importer doesnt really do a good job at choosing what value to go for...

    Or maybe a toggle to match the Min Lightmap Resolution to the Lightmap Resolution value, and rebuild every UV accordingly ?

    Cheers !
    Yep, we have been putting thoughts into this and we get way better results in internal builds. (everything is turning more less the same color in the lightmap density viz mode now). Stay tuned!

    Leave a comment:


  • replied
    There needs to be an option to disable the VR launch when opening the UE editor. It doesn't matter what project I'm working on; both Windows MR and Steam VR launch when UE editor is started, and I'll close them. Then they launch again when I select a project. It's really annoying, and I currently see no way to disable them when I'm not working on a VR-based project.

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  • replied
    Happy new year everyone (we still have all the month to wish it right) !

    Feature suggestion > being able to bulk edit the "Min Lightmap Resolution" setting in the mesh properties, as most of the time the Datasmith importer doesnt really do a good job at choosing what value to go for...

    Or maybe a toggle to match the Min Lightmap Resolution to the Lightmap Resolution value, and rebuild every UV accordingly ?

    Cheers !

    Leave a comment:


  • replied
    Hi,

    First of all thank you so much for the great work.

    Feature Request: It would be great if you could add a built-in voice chat system to multi user template, since you really need to discuss in runtime when there are multiple users visiting the project from a distance, another great addition would be a grab system for multi user template, similar to VR Template. Also I cant make the actor begin overlap funtion work when I am on the VR mode, thats I assume something that has to do with collisions so it could be great if that was built-in inside the template. Thank you so much.

    Leave a comment:

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