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    Originally posted by werx60 View Post

    I did not install prerequisites of the same UE4 version on all machines. Should I?

    No worries if your busy I understand.

    Thanks

    AM
    I've answered by private, I think this is not the topic for swarm issues.
    Santiago Rivera.
    > 25 years as 3D and 4D AEC Freelance CGI Artist.
    Worldwide technical AEC and Laboratory projects.


    4dconstructionphasing.com

    Comment


      Definitely agree on the simplification aspects of Unreal Studio. This is targeting users who are not primarily game developers. The more drag and drop the better. "Modules" for archvis and product viewer aren't a bad idea.

      Comment


        Originally posted by kenpimentel View Post
        Yes, we know we have to go back and look at these workflows now that we have MDL/AxF support. Did you create your own library of MDL?

        Hey,

        Yeah we've create our material library as and when projects have been rendered in 3DS Max. We always start out in substances (usually making Bitsmaps in B2M3 then importing them into Designer to create the MDL file.

        We then load that into vray/iray and render using their supporting nodes.

        Let me know if you require anything further though!

        Comment


          I think it has been remarked as item in whishlist, but I insist on highlight it: it is really needed to generate UE4 terrain in MDL criterion from level curves, or directly import meshes representing terrain but not using heighmaps. In Civil Engineering it is very common to have mixed terrains with real topology but also excavations or aditions, and so on. Doing this work with heighmaps suffers from precision as many times we work with 1 meter or less level curves for bridges or other items.
          Santiago Rivera.
          > 25 years as 3D and 4D AEC Freelance CGI Artist.
          Worldwide technical AEC and Laboratory projects.


          4dconstructionphasing.com

          Comment


            It would be very useful to receive an alert when new content is posted in the unreal studio online help. I have a check on the material already read, as happens for the videos of the Academy.
            Daniele Barone
            Freelance 3D Linkedin

            Comment


              Hey Daniele, I agree -- we've been having conversations on the docs team recently about exactly this. The challenge is how to expose new updates in a way that won't overload you with notifications about typo fixes and content that you don't care about, so you can focus on what matters to you, without forcing you to subscribe individually to each individual page.

              Comment


                Hello, I would like to use Unreal engine to adjust interior arrangements in VR.

                Therefore, I would like to have the functionality to import and export a data-table containing the positions of all objects in a level.
                • On one hand, I would like to automatically insert instances based on coordinates provided a .csv/data-table.
                • On the other hand, I want to make changes in VR and store (export) the deviations.
                • Or alternatively, set all changes back to their initial positions in that datatable.
                • Also, if I add new items within Unreal based on existing instances, I want to export their coordinates.
                Does a functionality like this already exist, or is it yet under development? If not, I might write my own blueprint for this. However, I am pretty new to Unreal.

                Comment


                  Originally posted by spinaze View Post
                  Hello, I would like to use Unreal engine to adjust interior arrangements in VR.

                  Therefore, I would like to have the functionality to import and export a data-table containing the positions of all objects in a level.
                  • On one hand, I would like to automatically insert instances based on coordinates provided a .csv/data-table.
                  • On the other hand, I want to make changes in VR and store (export) the deviations.
                  • Or alternatively, set all changes back to their initial positions in that datatable.
                  • Also, if I add new items within Unreal based on existing instances, I want to export their coordinates.
                  Does a functionality like this already exist, or is it yet under development? If not, I might write my own blueprint for this. However, I am pretty new to Unreal.
                  Those can be done now, provided that you get involved in blueprints.
                  Pierre-Felix Breton

                  Sr Technical Product Manager AEC, Unreal Engine Enterprise
                  Epic Games - LinkedIn

                  Comment


                    Originally posted by spinaze View Post
                    Hello, I would like to use Unreal engine to adjust interior arrangements in VR.

                    Therefore, I would like to have the functionality to import and export a data-table containing the positions of all objects in a level.
                    • On one hand, I would like to automatically insert instances based on coordinates provided a .csv/data-table.
                    • On the other hand, I want to make changes in VR and store (export) the deviations.
                    • Or alternatively, set all changes back to their initial positions in that datatable.
                    • Also, if I add new items within Unreal based on existing instances, I want to export their coordinates.
                    Does a functionality like this already exist, or is it yet under development? If not, I might write my own blueprint for this. However, I am pretty new to Unreal.
                    All of this is possible, but node programming is needed fortunately. Here a sample we use, exporting transform data for laboratory equipment from Revit with Dynamo and reading into UE4 with blueprints. Loving Data Structures...

                    https://www.dropbox.com/s/a5t01bsh6o...t2UE4.mp4?dl=0

                    Realtime exporting to Excel is possible, there are some good plugins in marketplace for doing it.

                    Here you can see how we did a RAL Color Scheme menu in VR for design decisions for bridge structures, all with blueprints:

                    https://www.dropbox.com/s/alx70lvcsv...AL_VR.mp4?dl=0

                    Programming puts the limits above on the sky...
                    Santiago Rivera.
                    > 25 years as 3D and 4D AEC Freelance CGI Artist.
                    Worldwide technical AEC and Laboratory projects.


                    4dconstructionphasing.com

                    Comment


                      That is pretty impressive Santiago!
                      Sr. Product Manager
                      Epic Games

                      Comment


                        Originally posted by kenpimentel View Post
                        That is pretty impressive Santiago!
                        Thanks Ken! I really enjoy coding blueprints for improve UE4 / US capabilities for AEC.
                        Santiago Rivera.
                        > 25 years as 3D and 4D AEC Freelance CGI Artist.
                        Worldwide technical AEC and Laboratory projects.


                        4dconstructionphasing.com

                        Comment


                          Originally posted by pf_breton View Post
                          Those can be done now, provided that you get involved in blueprints.
                          Originally posted by Anaximedes View Post
                          All of this is possible, (...) Programming puts the limits above on the sky...
                          Thank you both for the feedback, I'll dive in the details soon.

                          Another thing that just popped up in my mind, is to have options for LOD settings immediately at the Unreal Studio CAD import menu:

                          The CAD import already has import settings for Chord Tolerance, Max Edge Length and Normal Tolerance, but only for single imports as far as I know. It would be great if some of these settings would directly result into different LOD's.

                          Comment


                            I'd really like a simple multiplayer system or template for android to build buisness meeting app and share virtual reality space.
                            The viewer template is not built to be "mobile friendly" and this is unfortunate

                            Comment


                              Originally posted by Silver3D View Post
                              I'd really like a simple multiplayer system or template for android to build buisness meeting app and share virtual reality space.
                              The viewer template is not built to be "mobile friendly" and this is unfortunate
                              The new pixel streaming system is a way towards this type of workflow, where the same quality is available no matter what platform you use, provided that a powerful desktop runs the app somewhere
                              Pierre-Felix Breton

                              Sr Technical Product Manager AEC, Unreal Engine Enterprise
                              Epic Games - LinkedIn

                              Comment


                                Originally posted by pf_breton View Post

                                The new pixel streaming system is a way towards this type of workflow, where the same quality is available no matter what platform you use, provided that a powerful desktop runs the app somewhere
                                I tried but I did not find any material about it.
                                But is it a function that has yet to come out?
                                Daniele Barone
                                Freelance 3D Linkedin

                                Comment

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