It would be great if the metadata could be imported as integers/doubles as well instead of only as strings. Right now a lot of metadata I get from Revit is kind of useless because it usually includes the unit format as well, making it impossible to convert to an integer/double. For instance: square footage metadata is displayed as '100 m²'. It would be better if it would just be displayed as 100 as a string (so you can convert it) but preferably as an actual int/dbl.
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Datasmith Feature Requests
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frost-xyz repliedI've noticed DGN in the Datasmith file import options. Is this format being considered at all for inclusion? Attempting to import at the moment just seems to create a Datasmith actor.
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david.gillespie repliedOriginally posted by sergey.cataev View PostHi, dunno if its already available or requested. If we could specify the lightmap resolution per object via Datasmith Atributes modifier in 3ds max. Thanks.
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Psygel repliedHey so, I have a project that's grown and gone through a number of changes. The issue I have is I'm not sure what is using some of my collision trace/object responses anymore and I'd like to update and remove them if they serve no purpose now.
At this point digging through every component of every blueprint trying to find every reference of that response is not possible.
Can I request that collision responses be searched the same way "Find References" is used?
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UE4 Archviz repliedyou have to specify the lightmap resolution object while importing or after you import, Datasmith Atributes modifier is to export mesh. if that object is not getting import in right form.
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sergey.cataev repliedHi, dunno if its already available or requested. If we could specify the lightmap resolution per object via Datasmith Atributes modifier in 3ds max. Thanks.
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cnd7jones repliedBAM! thanks for the tip!! for anyone else out there make sure you enable the windows feature in group policy. https://superuser.com/questions/1119...option-missing
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Antoine_Guillo repliedOriginally posted by cnd7jones View PostThe Revit Datasmith plugin needs to have either an option to shorten family names, or the exporter needs to have an alternative way of naming objects. The issue at hand is once you try to package a project it adds a certain amount of characters to the overall path, some family types are going over the 260 character limit.
You can set the editor to allow long path names in your editor preferences. (General > Experimental > Content Browser > Enable support for long paths (> 260 characters) ).
This should get rid of the 260 char limit to save files and cook projects.
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cnd7jones repliedThe Revit Datasmith plugin needs to have either an option to shorten family names, or the exporter needs to have an alternative way of naming objects. The issue at hand is once you try to package a project it adds a certain amount of characters to the overall path, some family types are going over the 260 character limit.
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Suthriel repliedCan we please have compositing tags/render tags like in Cinema 4D? There you can easily set up some toggles to switch the objects visibilty to several features, like being visible for raytracing/GI, for shadow generation, for reflections, for cameras (maybe additional, that we can define multiple cameras, so that it can be visible for camera A, but invisible to camera B at the same time), and to several passes too.
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Wohnraumdesiger repliedC4D Datasmith
Hallo!
Ich möchte gerne wissen, wann im Datasmith-Import C4d-Vray-Materialien enthalten sind
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JKaiser4 repliedCan we get a true sketchfab export that converts materials. That would be a sweet integration.
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JKaiser4 repliedpf_breton @Sharpshot10 Can we have a fbx exporter that supports simple shading materials so that parts and faces in an entire assembly are distinguishable? Given nearly every other 3D software is capable of this I am sure it would be a simple add in for you guys.Last edited by JKaiser4; 10-03-2019, 09:32 AM.
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dalembert repliedI think the most important thing we need ist full accsess to kinematik joints (and constrains) of the cad-model.
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KM3d300 repliedMaya support please would be fantastic.
I understand animation is an issue but surely can just disable the option and release the geo + material + lighting information from Maya.
- It would also be great for an option to somehow unify/normalize up direction of uv maps so that z up is consistent but that's probably a Revit issue.
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