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Datasmith Feature Requests

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  • replied
    I've noticed DGN in the Datasmith file import options. Is this format being considered at all for inclusion? Attempting to import at the moment just seems to create a Datasmith actor.

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  • replied
    Originally posted by sergey.cataev View Post
    Hi, dunno if its already available or requested. If we could specify the lightmap resolution per object via Datasmith Atributes modifier in 3ds max. Thanks.
    Have you looked into visual data prep in 4.23? It let's you specify a process of setting up an import workflow that is based off attributes of the datammith and applying rules to this (such as replace tree meshes with specific assets or overriding materials). This may be useful?

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  • replied
    Hey so, I have a project that's grown and gone through a number of changes. The issue I have is I'm not sure what is using some of my collision trace/object responses anymore and I'd like to update and remove them if they serve no purpose now.

    At this point digging through every component of every blueprint trying to find every reference of that response is not possible.

    Can I request that collision responses be searched the same way "Find References" is used?

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  • replied
    you have to specify the lightmap resolution object while importing or after you import, Datasmith Atributes modifier is to export mesh. if that object is not getting import in right form.

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  • replied
    Hi, dunno if its already available or requested. If we could specify the lightmap resolution per object via Datasmith Atributes modifier in 3ds max. Thanks.

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  • replied
    BAM! thanks for the tip!! for anyone else out there make sure you enable the windows feature in group policy. https://superuser.com/questions/1119...option-missing

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  • replied
    Originally posted by cnd7jones View Post
    The Revit Datasmith plugin needs to have either an option to shorten family names, or the exporter needs to have an alternative way of naming objects. The issue at hand is once you try to package a project it adds a certain amount of characters to the overall path, some family types are going over the 260 character limit.
    Hey cnd7jones !

    You can set the editor to allow long path names in your editor preferences. (General > Experimental > Content Browser > Enable support for long paths (> 260 characters) ).
    This should get rid of the 260 char limit to save files and cook projects.

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  • replied
    The Revit Datasmith plugin needs to have either an option to shorten family names, or the exporter needs to have an alternative way of naming objects. The issue at hand is once you try to package a project it adds a certain amount of characters to the overall path, some family types are going over the 260 character limit.

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  • replied
    Can we please have compositing tags/render tags like in Cinema 4D? There you can easily set up some toggles to switch the objects visibilty to several features, like being visible for raytracing/GI, for shadow generation, for reflections, for cameras (maybe additional, that we can define multiple cameras, so that it can be visible for camera A, but invisible to camera B at the same time), and to several passes too.

    Click image for larger version  Name:	Compositing-tag.jpg Views:	1 Size:	70.2 KB ID:	1675393

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  • replied
    C4D Datasmith

    Hallo!
    Ich möchte gerne wissen, wann im Datasmith-Import C4d-Vray-Materialien enthalten sind

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  • replied
    Can we get a true sketchfab export that converts materials. That would be a sweet integration.

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  • replied
    pf_breton @Sharpshot10 Can we have a fbx exporter that supports simple shading materials so that parts and faces in an entire assembly are distinguishable? Given nearly every other 3D software is capable of this I am sure it would be a simple add in for you guys.
    Last edited by JKaiser4; 10-03-2019, 09:32 AM.

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  • replied
    I think the most important thing we need ist full accsess to kinematik joints (and constrains) of the cad-model.

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  • replied
    Maya support please would be fantastic.
    I understand animation is an issue but surely can just disable the option and release the geo + material + lighting information from Maya.

    - It would also be great for an option to somehow unify/normalize up direction of uv maps so that z up is consistent but that's probably a Revit issue.

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  • replied
    Originally posted by SonKim View Post
    Dear Epic Games,

    Please add support for Blender 2.81 with native support for .blend file, I'm envious of the quality of support for C4D file.
    I agree! The Blender user base is growing so fast and many indie game studios are using Blender.

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