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    Originally posted by goodchild31 View Post
    Hi, I need to read PDF files in UE4.
    A data of assets contain the path to the PDF file and I need to watch it in the viewport.
    Maybe it's already possible but it seems no.
    Is it possible now and how?
    Thks.
    I'd love to be able to load PDF data in too. I guess you'd need a PDF reader that could generate bitmap data for a texture at runtime. It's definitely possible to load in a folder of JPGs etc and use those dynamically. I wrote some C# functionality for that a while back using USharp to run the code in UE4. Adding the PDF conversion too would be a cool idea.
    David Gillespie
    Associate
    Foster + Partners

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      Are there plans to improve the Python API reference, to match the more recent features of the Dataprep asset? Would be nice to have those in relative feature parity. As far as I can tell the more recent features of Dataprep aren't covered by the API: https://docs.unrealengine.com/en-US/...s&area=default.

      Also speaking of the Dataprep asset, attempting to view Metadata to filter assets is nearly impossible through the Dataprep window—UI needs some adjustment.
      Click image for larger version  Name:	Annotation-20200114-163436.png Views:	0 Size:	40.7 KB ID:	1708590
      Last edited by pp_rfrost; 01-14-2020, 01:11 PM.
      Richard Frost

      Head of VR & AR
      Pilbrow & Partners

      Comment


        Dataprep Commit seems to add everything back into the current level, which is annoying if you've made changes. Datasmith has an option to not respawn deleted actors, but Dataprep doesn't seem to have this?

        Also, the result from the Dataprep Commit does not have the white balls on empty actors that the result from a straight Datasmith import has (which is preferrable actually, so I'd rather hope that when you drag a Datasmith scene into a level in the future the white balls will be hidden for it as well).

        Comment


          Originally posted by roberteker View Post
          Dataprep Commit seems to add everything back into the current level, which is annoying if you've made changes. Datasmith has an option to not respawn deleted actors, but Dataprep doesn't seem to have this?

          Also, the result from the Dataprep Commit does not have the white balls on empty actors that the result from a straight Datasmith import has (which is preferrable actually, so I'd rather hope that when you drag a Datasmith scene into a level in the future the white balls will be hidden for it as well).
          Once a Dataprep Commit has been made, I believe the intended workflow is to then update the scene through the Datasmith Asset Dataprep > Update Datasmith Scene(s). From my experience, this then works as expected.
          Richard Frost

          Head of VR & AR
          Pilbrow & Partners

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