Feature request: native c# support. Or at least epic helping to debug the usharp plugin and make it production ready.
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Originally posted by Joshua42777 View PostFeature request: native c# support. Or at least epic helping to debug the usharp plugin and make it production ready.
Would be interesting to hear from other Enterprise users what they thinkDavid Gillespie
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Foster + Partners
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Originally posted by MaxISoP View PostBoth Unity and Lumberyard now have ECS workflow built-in. It would be awesome if Unreal has a ECS workflow.
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I would love an easy way to undo "Merge Actors".
It's really destructive right now, and really problematic to revert.
Very often, I discover that I accidentally merged something I shouldn't have, and then I need to start from zero again and hope I don't do another mistake.
Mistakes are really easy to creep in when you have thousands of parts in an import.
EDIT: To clarify, I was talking about the "Merge Actors" found in the developer menu. Apparently, there's a different workflow with Visual Dataprep as well.Last edited by roberteker; 12-13-2019, 07:16 AM.
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I still hope there soon will be full support for native Direct import of Autodesk 3DS Max, Revit, VRED and Trimble SketchUp Pro files, so that poor indie developers could convert/import paid assets/projects bought on other marketplaces directly into UE4 whenever FBX or other exchanging formats are missing as well as not having to deal with materials conversions for expensive renderers like V-Ray and so on.
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Originally posted by DarkS474 View PostI still hope there soon will be full support for native Direct import of Autodesk 3DS Max, Revit, VRED and Trimble SketchUp Pro files, so that poor indie developers could convert/import paid assets/projects bought on other marketplaces directly into UE4 whenever FBX or other exchanging formats are missing as well as not having to deal with materials conversions for expensive renderers like V-Ray and so on.
(Merry Christmas)David Gillespie
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Foster + Partners
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Originally posted by david.gillespie View Post
Datasmith does this - it's been added to 4.24.
(Merry Christmas)
This is for licensing reasons I believe and is not likely to change.
There is no reason why Unreal shouldn't support .blend files natively as Unity does however....
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Originally posted by IslandPlaya View Post
Unfortunately this is not the case. You need to have a valid license for these products and then use the Datasmith exporter to output a .udatasmith file that you can subsequently import into Unreal.
This is for licensing reasons I believe and is not likely to change.
There is no reason why Unreal shouldn't support .blend files natively as Unity does however....
Here is the link to the current status of supported software... Autodesk Alias Wire, Autodesk AutoCAD, Autodesk Inventor have direct import support while Autodesk 3DS MAX, Revit and VRED need the export plugin so requiring to own the software packages.
If that was a license issue with Autodesk.. why would they allow Epic Games to create native direct import code for Alias Wire, AutoCAD and Inventor files but stop them from doing the same with 3DS MAX, Revit and VRED ?
And there is direct import support for PTC Creo Pro/ENGINEER, Dassault Systèmes SolidWorks and CATIA V5 which are far from cheap software... it just doesn't make much sense that only some Autodesk packages would never get direct import support.
https://docs.unrealengine.com/en-US/...pes/index.html
3D ACIS .sat Up to R21 Direct Datasmith CAD 3DEXCITE DELTAGEN .fbx (CSB not supported) 2017, 2018 Export Deltagen FBX 3DXML .3drep, .3dxml FS 2.0 Direct Datasmith CAD Autodesk 3ds Max .udatasmith 2016, 2017, 2018, 2019, 2020 Export Plugin Datasmith Datasmith Autodesk Alias Wire .wire Direct Datasmith CAD Autodesk AutoCAD .dwg Direct Datasmith CAD Autodesk Inventor .iam, .ipt Up to 2018 Direct Datasmith CAD Autodesk Revit .udatasmith 2018.3, 2019, 2020 Export Plugin Datasmith Datasmith Autodesk VRED .fbx VRED Professional 2018 and 2019 Export Plugin VRED FBX Dassault Systèmes CATIA V5 .CATpart, .CATproduct, .cgr R10 - R24 Direct Datasmith CAD Dassault Systèmes SolidWorks .sldasm, .sldprt Up to 2017 Direct Datasmith CAD ESRI CityEngine .udatasmith Export Plugin Datasmith Datasmith glTF .gltf 2.0 Direct GLTF glTF Industry Foundation Classes (IFC) .ifc IFC 2x3 Direct IFC IFC Initial Graphics Exchange Specification (IGES) .iges, .igs 5.2, 5.3 Direct Datasmith CAD JT Open .jt Up to 10 Direct Datasmith CAD MAXON Cinema 4D .c4d Direct Cinema 4D C4D McNeel Rhinoceros .3dm up to 6 Direct Datasmith CAD Parasolid (x_t) .x_t up to 20 Direct Datasmith CAD PTC Creo (Pro/ENGINEER) .asm, .creo, .neu, .prt V13 up to Creo 4 Direct Datasmith CAD Siemens NX .asm, .prt V11 - NX9 Direct Datasmith CAD STEP .step, .stp AP203, AP214, AP242 Direct Datasmith CAD Trimble SketchUp Pro .udatasmith 2017, 2018, 2019 Export Plugin Datasmith Datasmith Last edited by DarkS474; 12-25-2019, 04:51 PM.
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Originally posted by IslandPlaya View Post
Unfortunately this is not the case. You need to have a valid license for these products and then use the Datasmith exporter to output a .udatasmith file that you can subsequently import into Unreal.
This is for licensing reasons I believe and is not likely to change.
There is no reason why Unreal shouldn't support .blend files natively as Unity does however....David Gillespie
Associate
Foster + Partners
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Originally posted by david.gillespie View Post
Unless I'm mistaken, Unreal Studio included Datasmith functionality was included in Unreal Studio which has been wrapped into 4.24. Someone please correct me if I am wrong here.
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I would like Dataprep to have it's merge functionality work similar to HLODs:
Define a radius, and check if the total bounds of each sub-hierarchy (ie CAD assembly) can fit within that radius, and if so, merge those actors.Last edited by roberteker; 01-08-2020, 11:13 AM.
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Originally posted by IslandPlaya View Post
What you say is true. However if you want to use models in Max, Revit, Sketchup etc format then you need to own these applications. Unreal won't import their native file/project formats.David Gillespie
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Foster + Partners
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