Originally posted by pf_breton
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Datasmith Feature Requests
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Originally posted by DarkS474 View PostBoth standard Unreal Engine and so Unreal Engine Studio would need a native optimized high quality and fast Voxels system. That would allow creating huge destructible landscapes with voxels and many more features.
https://voxelplugin.com/
David Gillespie
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Foster + Partners
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Dear Epic Games,
Please add support for Blender 2.81 with native support for .blend file, I'm envious of the quality of support for C4D file.
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Having the ability to set the pivot of a mesh in the staticmesh editor would be awesome, simple things like center pivot to actor bounds, or move pivot to the bottom/center of a mesh would be amazing, especially when merging objects.
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Maya support please would be fantastic.
I understand animation is an issue but surely can just disable the option and release the geo + material + lighting information from Maya.
- It would also be great for an option to somehow unify/normalize up direction of uv maps so that z up is consistent but that's probably a Revit issue.
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pf_breton @Sharpshot10 Can we have a fbx exporter that supports simple shading materials so that parts and faces in an entire assembly are distinguishable? Given nearly every other 3D software is capable of this I am sure it would be a simple add in for you guys.Last edited by JKaiser4; 10-03-2019, 09:32 AM.
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C4D Datasmith
Hallo!
Ich möchte gerne wissen, wann im Datasmith-Import C4d-Vray-Materialien enthalten sind
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Can we please have compositing tags/render tags like in Cinema 4D? There you can easily set up some toggles to switch the objects visibilty to several features, like being visible for raytracing/GI, for shadow generation, for reflections, for cameras (maybe additional, that we can define multiple cameras, so that it can be visible for camera A, but invisible to camera B at the same time), and to several passes too.
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The Revit Datasmith plugin needs to have either an option to shorten family names, or the exporter needs to have an alternative way of naming objects. The issue at hand is once you try to package a project it adds a certain amount of characters to the overall path, some family types are going over the 260 character limit.
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Originally posted by cnd7jones View PostThe Revit Datasmith plugin needs to have either an option to shorten family names, or the exporter needs to have an alternative way of naming objects. The issue at hand is once you try to package a project it adds a certain amount of characters to the overall path, some family types are going over the 260 character limit.
You can set the editor to allow long path names in your editor preferences. (General > Experimental > Content Browser > Enable support for long paths (> 260 characters) ).
This should get rid of the 260 char limit to save files and cook projects.Antoine Guillo
Product Specialist AEC, Unreal Engine Enterprise
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BAM! thanks for the tip!! for anyone else out there make sure you enable the windows feature in group policy. https://superuser.com/questions/1119...option-missing
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