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Look Alive Plugin: Special Eyes for your Characters

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    #46
    Originally posted by lunyBunny View Post
    Hi [MENTION=1500]BlackRang666[/MENTION]

    Would be cool the feature to character to turn its head to look at any player or character within a configurable component radius.

    I think Look At Skeletal Control Node in animation blueprint can be used to achieve it.
    That should be easily doable by getting the focus location from the component. I'll submit an update that exposes the focus location to blueprints.

    Check out my discord -> https://discord.gg/kQdVwJ3

    Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

    Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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      #47
      Hi [MENTION=1500]BlackRang666[/MENTION]

      This is going to be very cool !!!!.

      In addition to moving the eyes and moving neck bone and head to look at to target. Why not to think also in one way to make the eye dynamically blink using a animated skin texture inside the eyes material. This would greatly help by eliminating the work of creating morph targets for the eyelids.
      lunybunny.com
      lunybunny.com

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        #48
        Submitting version 4.0 for 4.16 and 4.17 today.
        Here are some screenshots using Look Alive in the Photorealistic Character project. I've added 9 more realistic iris textures, 3 stylized iris textures, and added support for asymmetric settings.





        Doing my best to give you guys good value,
        BlackFang

        Check out my discord -> https://discord.gg/kQdVwJ3

        Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

        Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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          #49
          Hello!
          The 4.20 version doesn't work with the Focus anymore.

          I have a focus attached to my character and before 4.20 the character was looking at that focus and I was able to make very realistic eye movements with it (subtle darting). Since 4.20 the character completely ignores the focus and just stares dead ahead.

          Please tell me how to fix this. Thanks!
          Last edited by Blue669; 08-19-2018, 06:36 AM.

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            #50
            Originally posted by Blue669 View Post
            Hello!
            The 4.20 version doesn't work with the Focus anymore.

            I have a focus attached to my character and before 4.20 the character was looking at that focus and I was able to make very realistic eye movements with it (subtle darting). Since 4.20 the character completely ignores the focus and just stares dead ahead.

            Please tell me how to fix this. Thanks!
            Sorry about that. I'll try to replicate that on my end and get back to you.

            Check out my discord -> https://discord.gg/kQdVwJ3

            Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

            Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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              #51
              Click image for larger version  Name:	construct.jpg Views:	1 Size:	198.2 KB ID:	1521071
              Click image for larger version  Name:	func.jpg Views:	1 Size:	383.1 KB ID:	1521072
              This is my setup. In 4.19 this made the eyes slightly "dart" around because the focus was slightly changing position every 0.5-2 seconds. Making eye movement very realistic. Now the behavior is different. The character seems to still focus, but the movement has changed in 4.20, ignoring the subtle changes, making it less realistic.

              The relative locations will probably make little sense, this is because my rig is upscaled by 100.
              Last edited by Blue669; 08-28-2018, 05:39 AM.

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