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Look Alive Plugin: Special Eyes for your Characters

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    #31
    Originally posted by TechLord View Post
    This workaround leads me to believe that providing a version of the SK_Eyes with Skeleton and NO geometry would be the most flexible solution, allowing users to attach any type of Eye Mesh to the SK_Eye Bones. In fact, this approach could lead to no-impact refactoring of the current design separating Eye Mesh from Skeleton, attaching mesh to bones in code, allowing attachment/detachment in Blueprints.
    Hey that's good to know, I'll consider this method myself once I get around to picking up this addon.

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      #32
      The marketplace has been updated to the current version of the plugin so everybody should find the animations easier to tweak with the new parameters in the component itself.

      Check out my discord -> https://discord.gg/kQdVwJ3

      Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

      Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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        #33

        EyeManga3D + LookAlive Addon. Learn More about EyeManga3D here.
        GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

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          #34
          Originally posted by BlackRang666 View Post
          The marketplace has been updated to the current version of the plugin so everybody should find the animations easier to tweak with the new parameters in the component itself.
          Any news when this will be updated to 4.14?

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            #35
            Hey BlackRang666 just bumping this again in case you missed my last message. Are there any plans to update to 4.14 or any workaround you can think of that will allow me to use it with 4.14?

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              #36
              Hey BlackRang666 just bumping because I'm still looking for an answer to see will this be updated to 4.14. I'll send you a PM also in case you're not getting notifications for these posts.

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                #37
                Originally posted by Tír na nÓg Games View Post
                Hey BlackRang666 just bumping because I'm still looking for an answer to see will this be updated to 4.14. I'll send you a PM also in case you're not getting notifications for these posts.
                Did he get back to you with a PM? I'm looking to find this out also but I wouldn't even bother asking him after the last way he spoke to me.

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                  #38
                  @ Tír na nÓg Games I'm sorry. I submitted the 4.14 update some time ago and I can confirm that it is available through the marketplace. Are you saying that it will not install to the 4.14 version of the engine?

                  Check out my discord -> https://discord.gg/kQdVwJ3

                  Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

                  Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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                    #39
                    Thanks for that. The last time I tried it was about a week or two ago and it was still 4.13 at that point. Thats perfect now. I'll update it when I get home from work.

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                      #40
                      A lot of people have asked me to use the shading model from the epic character rendering demo. Today, I am pleased to anounce that I am submitting version 3.0 of the plugin as I write this.


                      New eye model, new eye material, new hand-painted textures. I've done away with using instances to change eye color and incorporated appearance controls into the Look Alive Component. Keep checking your launcher for an update.

                      Check out my discord -> https://discord.gg/kQdVwJ3

                      Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

                      Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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                        #41
                        WOW, that's what I've been waiting for

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                          #42
                          And wait you shall! Epic shot me an email saying there was a problem with XCode preventing them from making the plugin binaries on their end. I looked up XCode and it seems to some type of Apple thingy. I haven't marked the plugin for compatibility with Mac because I don't own any Apple stuff to test on. Idk. We'll have to wait through the weekend for them to get back to me.

                          Check out my discord -> https://discord.gg/kQdVwJ3

                          Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

                          Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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                            #43
                            Gah, that's unfortunate.

                            I trust you'll get it sorted out though.

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                              #44
                              Originally posted by Aumaan Anubis View Post
                              Gah, that's unfortunate.

                              I trust you'll get it sorted out though.
                              Got an email from Epic saying the update is live.

                              Check out my discord -> https://discord.gg/kQdVwJ3

                              Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

                              Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

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                                #45
                                Hi [MENTION=1500]BlackRang666[/MENTION]

                                Would be cool the feature to character to turn its head to look at any player or character within a configurable component radius.

                                I think Look At Skeletal Control Node in animation blueprint can be used to achieve it.
                                lunybunny.com
                                lunybunny.com

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