Hey guys,
Here's a small preview of the third landscape. Enjoy

What's New? - 003
Function - Displacement Fade
Have you ever noticed, if you do a distance based tessellation, there are some small cracks happening at the transition and beyond? The more you amplify the displacement the more the cracks show. It's because of the fact that from the transition where the tessellations stops there wouldn't be enough triangles to cover the displacement, and hence it causes some cracks. What the Displacement Fade Function does is it smoothly fades out the displacement a little before the tessellation is faded out, preventing any displacement happening on areas outside the tessellated radius from the player. Again, just like the distance based tessellation function the fade out distances are customizable to fit the user preference.
Lastly, we had a little fun moment internally, worth sharing haha!
Here's a small preview of the third landscape. Enjoy


What's New? - 003
Function - Displacement Fade
Have you ever noticed, if you do a distance based tessellation, there are some small cracks happening at the transition and beyond? The more you amplify the displacement the more the cracks show. It's because of the fact that from the transition where the tessellations stops there wouldn't be enough triangles to cover the displacement, and hence it causes some cracks. What the Displacement Fade Function does is it smoothly fades out the displacement a little before the tessellation is faded out, preventing any displacement happening on areas outside the tessellated radius from the player. Again, just like the distance based tessellation function the fade out distances are customizable to fit the user preference.
Lastly, we had a little fun moment internally, worth sharing haha!

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