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Instance Tool - Editing instances directly in editor viewport
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thanks.. don't think this is the issue. I am using static lights throughout, and my materials are set to use Instanced static meshes.. so would expect this to work out of the box. I found another thread by the author showing how static lighting renders correctly... but I can't seem to get that result.
So tried a brand new 4.20 project with nothing but a few cubes and a material. same problem! This should be very easy to replicate and confirm as a bug?
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tib_hou Very sorry for the confusion, 'Minimun num converted instances' option was added recently, the default value of "2" might puzzle other users if they're following the manual. I'll change that in next update.
Macw0lf I'm currently investigating the lightmap issue of HISM, it seems an editor issue when applying lightmap data (it's correct in PIE). I haven't nailed down the problematic code, will update you if I've more finding.
The workaround of the issue is after the lightmap been built, save and re-open the map, you should notice the lightmap data apply correctly.
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I have the same issue.in 4.20,ISMA is correct,but HISMA is wrong,is it solve now?ths~Last edited by Michaelmong; 09-22-2018, 06:32 AM.
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Hello, I have pivot offset to world center after i convert static meshes to instance Here video with explanation. https://youtu.be/-vXN8QdsMiw
In File menu i just reopen level and my pivot wrong
Can you fix this ?
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how does this tool work if I already have spent 6 months making a map? Can I convert everything with a click of a button or do I need to make my whole map all over from the beginning?Last edited by PRESSURE2000; 03-10-2019, 05:35 PM.
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Originally posted by PRESSURE2000 View Posthow does this tool work if I already have spent 6 months making a map? Can I convert everything with a click of a button or do I need to make my whole map all over from the beginning?
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