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Instance Tool - Editing instances directly in editor viewport

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    Ok Nate, 'Minimun num converted instances' has to be 1!.......

    By default, it was set to 2...

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      Can someone explain what I am doing wrong?

      Created HISM for existing cubes. Built static lighting (both directional light and skylight are static) and get the following shadow map effects on the right ??

      Left side is built with individual mesh actors, right side with HISM.
      Attached Files

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        Macw0lf I saw this

        https://answers.unrealengine.com/que...ed-static.html

        Is it the problem?...

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          I thing stationary lighting might solve it...

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            thanks.. don't think this is the issue. I am using static lights throughout, and my materials are set to use Instanced static meshes.. so would expect this to work out of the box. I found another thread by the author showing how static lighting renders correctly... but I can't seem to get that result.

            So tried a brand new 4.20 project with nothing but a few cubes and a material. same problem! This should be very easy to replicate and confirm as a bug?

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              tib_hou Very sorry for the confusion, 'Minimun num converted instances' option was added recently, the default value of "2" might puzzle other users if they're following the manual. I'll change that in next update.

              Macw0lf I'm currently investigating the lightmap issue of HISM, it seems an editor issue when applying lightmap data (it's correct in PIE). I haven't nailed down the problematic code, will update you if I've more finding.

              The workaround of the issue is after the lightmap been built, save and re-open the map, you should notice the lightmap data apply correctly.


              | twitter | github | #ue4tip

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                Thank you, that's good to know... and puzzling.

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                  I have the same issue.in 4.20,ISMA is correct,but HISMA is wrong,is it solve now?ths~
                  Last edited by Michaelmong; 09-22-2018, 06:32 AM.

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                    I wish you would implement some randomize transform/rotation/scale functions into this, because I need them badly right now. Mostly for introducing the lifelike small imperfections making every scene much more natural.

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                      It's unclear to me if you are able to go from a previously created instanced static mesh back to the original static meshes using this tool? I ask because I wonder how compatible this is with re-imports from Datasmith.

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                        Hello, I have pivot offset to world center after i convert static meshes to instance Here video with explanation. https://youtu.be/-vXN8QdsMiw
                        In File menu i just reopen level and my pivot wrong
                        Can you fix this ?

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                          how does this tool work if I already have spent 6 months making a map? Can I convert everything with a click of a button or do I need to make my whole map all over from the beginning?
                          Last edited by PRESSURE2000; 03-10-2019, 05:35 PM.

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                            Hi Nate, have you got a version working with 4.22 preview yet?

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                              Originally posted by PRESSURE2000 View Post
                              how does this tool work if I already have spent 6 months making a map? Can I convert everything with a click of a button or do I need to make my whole map all over from the beginning?
                              You can use it on existing maps. You just select the actors you want to convert and go to the instance tool panel and hit the convert button and it will convert them.

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                                Trying to install to game SDK anyone had any successing doing so or is it just pure engine.

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