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Instance Tool - Editing instances directly in editor viewport

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  • replied
    I've just submitted a fix for UE-17458 (https://issues.unrealengine.com/issue/UE-17458)

    Pull Request here: https://github.com/EpicGames/UnrealEngine/pull/4584



    With the fix, there's a new "Use Full Precision Instance Stream" option in ISMC detail panel (Advance Property), by checking this option on, full precision vertex array will be used instead of half float. (To solve the seam issue between instances due to lack of precision)









    Leave a comment:


  • replied
    iBrews



    I'm adding a "Minimum Num Converted Instances" option in next update so you can customize minimum instances needed to be converted into HISMA/ISMA.

    Leave a comment:


  • replied
    Hi all, so I used this plugin to basically select all the objects in my 6000 objects scene, and we brought it down to about 1500 ISMA. Unfortunately about 800 of the remaining ISMA have only 1 instance in them, which actually adds needless calculation. Anyone know if there's a way to either only convert actors if there's at least 2 of them, or convert ISMA back to static mesh actors if there's only one?

    Thanks very much!

    Leave a comment:


  • replied
    Originally posted by Nate View Post
    ComeOverG

    Instance Tool 4.19 update is now live on itch.io. I've submitted 4.19 update to marketplace, hopefully it will go live soon.
    Thank you!

    Leave a comment:


  • replied
    ComeOverG

    Instance Tool 4.19 update is now live on itch.io. I've submitted 4.19 update to marketplace, hopefully it will go live soon.

    Leave a comment:


  • replied
    Good morning,


    Any prevision of when you have planned to update to the latest released engine 4.19?


    Thank you in advance.

    Leave a comment:


  • replied
    Originally posted by Nate View Post

    Hi DonFrag, the workflow of using spline to spawn instances would be:



    1. Convert the mesh you want to instancing on spline to HISM or ISM




    2. Select an actor with spline component



    3. Click "Spawn Instances" button to spawn instances on selected spline points.
    thank you!
    any chances of have something llike splinne mesh component. i know that you cannot bend ISM, but i believed that spline would locate every mesh side by side by extending the spline

    Leave a comment:


  • replied
    Originally posted by DonFrag View Post
    Could you explain how to use it with a spline?
    Hi DonFrag, the workflow of using spline to spawn instances would be:



    1. Convert the mesh you want to instancing on spline to HISM or ISM




    2. Select an actor with spline component



    3. Click "Spawn Instances" button to spawn instances on selected spline points.

    Leave a comment:


  • replied
    Could you explain how to use it with a spline?

    Leave a comment:


  • replied
    Hi, I'm setting up discord server for all my tools:

    https://discord.gg/dT3QWx9

    Please feel free to post discussion / feature request / bug report in either place.

    ( I'm travelling from 14.Nov 2017 to 1 Dec.2017, and will be more active on discord when I'm back.)

    Leave a comment:


  • replied
    Loving the tool but I am having difficulties getting my LODs to work. Does anyone have a few simple steps or know a tutorial for HISM and LODs? So far I've found scale needs to remain at 1 (in level and in blueprint) and the material needs the "Dither LOD Transition" checked.

    My draw calls are way down but my triangles are now 4x because LODs are not working.

    Leave a comment:


  • replied
    Instace Tool 1.2.5 update is now live on both Unreal Marketplace and itch.io.

    Code:
    1.2.5
    ------------------
    * Add option to frame viewport to indicate actor or instance selection
    * Fix potential editor crash when convert/add instances in 4.17.2
    There's a 4.17.2 specific bug fix for potential editor crash when converting/adding instances. The cause of the bug is that in 4.17.2 render data of instances static mesh component might not be initialized properly (it's fixed in 4.18).

    You might also noticed that in this update, there's a red/green frame over viewport to indicate whether you've selected an actor or an instance.



    Actor selected.



    Instance selected



    The option can be turn on or off in Options panel. Also the frame color can be customized there.

    Leave a comment:


  • replied
    Sorry folks, I tried to update all my plugins to 4.18 the same day 4.18 released, but so far only 2 of them (Prefab Tool and Instance Tool) been updated successfully. Both Pivot Tool and Mesh Tool have their status been updated to 4.18 but can't be downloaded from launcher yet.

    I've been contacting Unreal Marketplace support and trying to re-update the plugins at the same time. I wish those issues could be addressed soon and sorry again for the downloading problems. I'll update the status here when I got reply from marketplace support.

    Leave a comment:


  • replied
    Originally posted by jojo8026 View Post
    I cant get the Mesh Tool plugin to install into 4.18, I click on the install to engine button and click on 4.18 but nothing happens
    same here and same problem with all plugins... it seems that launcher can't simply install plugin in 4.18 folder...

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  • replied
    I cant get the Mesh Tool plugin to install into 4.18, I click on the install to engine button and click on 4.18 but nothing happens

    Leave a comment:

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