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Instance Tool - Editing instances directly in editor viewport

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  • replied
    Macw0lf I saw this

    https://answers.unrealengine.com/que...ed-static.html

    Is it the problem?...

    Leave a comment:


  • replied
    Can someone explain what I am doing wrong?

    Created HISM for existing cubes. Built static lighting (both directional light and skylight are static) and get the following shadow map effects on the right ??

    Left side is built with individual mesh actors, right side with HISM.
    Attached Files

    Leave a comment:


  • replied
    Ok Nate, 'Minimun num converted instances' has to be 1!.......

    By default, it was set to 2...

    Leave a comment:


  • replied
    Dear Nate

    Please see the attached steps, I can't get it to convert a mesh to an instance...

    Thank you!


    Pete
    Attached Files

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  • replied
    Hi Nate

    I can make IT work if I manually create a instanced mesh, but it wont convert a static mesh to an instance, like it say on page 1 of the guide.

    I select the actor in the viewport, switch to IT and click the 'convert to instances' button, and the plugin just says '0 actors have been converted to 0 instances of 0 actors!'.

    Any ideas?

    Thanks

    Leave a comment:


  • replied
    Instance Tool 1.2.7 is now live on both itch.io and unreal marketplace.

    Change Log:

    1.2.7
    ------------------
    * Fix editor crash when editing blueprint instances
    * Fix a bug that first instance selection not been registered for undo
    * Refactoring undo system
    saeedc please let me know if you still experience crash when editing instances inside blueprint

    SuperSwide can you send me a test project with the problematic mesh if possible?

    Leave a comment:


  • replied
    Hi Nate, the materials on the rock clusters are instanced from a master material. That master material was set to use with instanced static mesh. I don't think that is the issue. Is anyone else having the same problem as me?

    Leave a comment:


  • replied
    Hi saeedc, I can reproduce the crash, working on a fix now.

    Leave a comment:


  • replied
    version 4.20 crashes on deleting an instance of a HISMA after I save it as a BP in content folder

    Leave a comment:


  • replied
    Instance Tool 1.2.6 update with 4.20 support is now live on both itch.io and Unreal marketplace.

    Change Log:

    1.2.6
    ------------------
    * Add option to specific minimum instances needed to be converted from static meshes into instanced static meshes
    * Add option to delete source (H)ISMA after all instaces been converted
    * Now delete instances and ISMAs after converted by default
    * Add 4.20 support

    Leave a comment:


  • replied
    Originally posted by SuperSwide View Post
    Hi Nate, I'm having a problem with LODs when using your tool. Once converted to a ISMA the LODs do not work as setup in the mesh. To do testing I converted a cluster of rocks to ISMA and left one of them in the front unconverted. The unconverted mesh is well past it's 5th LOD before any of the other converted mesh even hits LOD 1. I am unsure if I am doing something wrong or not. I have gone over the tool over and over again to see if there is something I am missing. My draw calls are lower but my FPS changes significantly when I hide or show the converted mesh. I am talking 10 FPS drop. Any help would be appreciated.
    Hi SuperSwide, sorry for late reply. The material used by the ISMA should has the "Use with Instanced Static Mesh" option checked otherwise the LODs might not working properly.

    Leave a comment:


  • replied
    loopon, you can try duplicate those actors when Instance Tool is open. (When you duplicating HISMA in normal editor mode, the instances won't be duplicated but only actor itself get duplicated)

    Leave a comment:


  • replied
    hi nate!

    i ´m using ue4.19.2 and i just bought your plugin"instance tool" and i got a huge problem with it:

    - i took my hierarchy meshes and converted them into "actors (hisma).
    - Those actors are shown in my viewport
    - but when i duplicate these actors, they are invisible in my viewport.....
    and thats not so good ;-)

    what can i do to fix this problem?

    thanks for an answer!

    greetz
    loopon
    Last edited by loopon; 07-09-2018, 05:21 AM.

    Leave a comment:


  • replied
    Hi Nate, I'm having a problem with LODs when using your tool. Once converted to a ISMA the LODs do not work as setup in the mesh. To do testing I converted a cluster of rocks to ISMA and left one of them in the front unconverted. The unconverted mesh is well past it's 5th LOD before any of the other converted mesh even hits LOD 1. I am unsure if I am doing something wrong or not. I have gone over the tool over and over again to see if there is something I am missing. My draw calls are lower but my FPS changes significantly when I hide or show the converted mesh. I am talking 10 FPS drop. Any help would be appreciated.

    Leave a comment:


  • replied
    Originally posted by Nate View Post
    iBrews



    I'm adding a "Minimum Num Converted Instances" option in next update so you can customize minimum instances needed to be converted into HISMA/ISMA.
    AWESOME. Can't wait

    Leave a comment:

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