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Multi Objects Renaming Tool

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    #16
    Hi there! New Update! MORT is now supporting UE v4.16!
    https://www.unrealengine.com/marketp...-renaming-tool

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      #17
      Additional Parameters

      This tool is fantastic I needed this so badly!

      @F1nik I have a suggested update for the plugin.
      This would help me, since I keep accidentally renaming assets in my content browser when I primarily just use this tool for renaming level actors.
      In my example, swapping the two bools for a custom enum might also be a good idea.

      Code:
      // .h
      protected:
      	UPROPERTY(EditAnywhere, Category = Values) bool renameWorldActors;
      	UPROPERTY(EditAnywhere, Category = Values) bool renameProjectAssets;
      
      private:
      	UMORTBlutility();
      Code:
      // .cpp
      
      UMORTBlutility::UMORTBlutility()
      {
      	renameWorldActors = true;
      	renameProjectAssets = false;
      }
      
      void UMORTBlutility::Setup(EMORTAction action)
      {
      	if(renameProjectAssets) OnEachSelectedAsset.AddDynamic(this, &UMORTBlutility::OnEachSelectedAssetDelegate);
      	if(renameWorldActors) OnEachSelectedActor.AddDynamic(this, &UMORTBlutility::OnEachSelectedActorDelegate);
          
      	m_action = action;
      }

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        #18
        Hi,

        Got it, will try to make something for next version. Thanks for the feedback and solution!

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          #19
          Hi there!

          MORT is now on Summer Sale (https://www.unrealengine.com/marketp...-renaming-tool)
          Grab it with 20% off!

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            #20
            Hi there!

            I have added feature that BenVlodgi proposed and added other new features asked by other customers
            - Remove from Start
            - Remove from End
            - To Lower Case
            - To Upper Case
            - MORT is now supporting UE v4.17

            Enjoy!

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              #21
              Hey there! i was wondering if there was a way to rename multiple types of text:

              For example right now if you want to rename All the "Oranges" to "Apples" you go

              Text to Find: Oranges
              Target: Apples

              But if at the same time you want to rename a couple other variables as well, is it possible to that too? Kind of like this?:

              Text to Find: Oranges *|* Carrots
              Target: Apples *|* Relish

              This way you rename oranges to apples, and Carrots to Relish! I wonder how hard something like this would be?

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                #22
                Hi,

                Why do you need this feature? You can just make it by renaming two times one by one: oranges to apples and then carrots to relish. What the main idea of this feature?

                Thanks.
                Last edited by F1nik; 10-08-2017, 05:57 AM.

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                  #23
                  It was to simply avoid doing it one by one if you have to go through large batches at the same time

                  I tend to use MORT a lot in my workflow, especially for naming conventions for my assets such as textures, and I'm not the only one.

                  For example it would be very useful if I could change the suffixes of my "Normal" to "N" & "BaseColor" to "D" and "OcclusionRoughnessMetallic" to "ORM" all in one go!
                  Last edited by cloganart; 10-21-2017, 08:38 PM.

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                    #24
                    Can not find MORT Content, 4.17

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                      #25
                      Originally posted by mottH View Post
                      Can not find MORT Content, 4.17
                      Hi,

                      Do you see other plugins folders after checking the checkbox "Show Plugin Content"?

                      Thanks.

                      Comment


                        #26
                        Originally posted by cloganart View Post
                        It was to simply avoid doing it one by one if you have to go through large batches at the same time

                        I tend to use MORT a lot in my workflow, especially for naming conventions for my assets such as textures, and I'm not the only one.

                        For example it would be very useful if I could change the suffixes of my "Normal" to "N" & "BaseColor" to "D" and "OcclusionRoughnessMetallic" to "ORM" all in one go!
                        Hi,

                        Ok, I will think about it but not sure when I could implement it.

                        Thanks.

                        Comment


                          #27
                          Just bought this plugin so I could massrename mod files in the ARK Devkit and didnt realize it was made in 4.5.1 is there any way to make this work with 4.5.1? I would totally pay more money as mass-renaming assets is a nightmare right now.

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                            #28
                            I just purchased MORT and I think it'll be perfect for what I'm looking to do. We are using a customized version of the engine on the project I needed this for. It shows up in my library as OTHER instead of 4.18 that it's based off of. How do I add this plugin to that project?

                            I tried installing it to the 4.18 clean install I have and then copying the files over to our project folder. When I launched the engine it said I needed to rebuild the plugin. I did so and everything went fine (I didn't get any errors or anything), however when I restarted the editor and enabled Blutility plugins and tried to show plugin folders the MORT folder doesn't show up (other plugins show up when I enable that).

                            Thanks in advanced for any help you provide.
                            Jamie

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                              #29
                              Originally posted by cpjet64 View Post
                              Just bought this plugin so I could massrename mod files in the ARK Devkit and didnt realize it was made in 4.5.1 is there any way to make this work with 4.5.1? I would totally pay more money as mass-renaming assets is a nightmare right now.
                              Hi,

                              You can try to fix it by own for your engine version. source code included.

                              Comment


                                #30
                                This plugin was inspirational me to create more complex version of renaming tool and managing assets.

                                You can provide specific lists (array) rename all assets or just use on of many patterns! It is possible to rename 100 assets from provided excel names.
                                It is also possible to convert tables to TArrays and paste multiple assets into Tarray lists.
                                More than that - cleaning tool, statistics, duplicates, etc
                                https://forums.unrealengine.com/comm...sset-assistant

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