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Simple Panoramic Export

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  • replied
    Hey. Fantastic plugin. Lightening fast render times.
    Only issue I have is getting the panoramic camera actor to be animated.
    I’ve created a level sequence and generated a camera from this sequence.
    Then added the panoramic camera actor to this level and attached to the animated “sequencer camera”.
    Zeroed out the translation and rotations on the panoramic camera so that it is directly in the same position as the animated camera.

    When playing back the animation it’s all looking great. However, when I click the play button to activate the panoramic screen capture. The panoramic camera defaults to world 0,0,0

    am I missing a step here.
    Need the panoramic camera to pick up the motion.

    Please help.
    B.

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  • replied
    Lines occuring in 360 export, almost like seams or a post process volume issue

    Has anyone else been getting almost cube like seam lines in their export? At first I thought it was an issue with a post process volume but I changed the scale and it still occurs. Here's a link of it in action. Notice the square like effect in the sky

    https://www.youtube.com/watch?v=IMtt...ature=youtu.be

    Any help would be much appreciated, thanks!

    Leave a comment:


  • replied
    Originally posted by rondee29 View Post
    If i purchase now, will it include updates in near future, for example update to work on 4.14, or new features.
    Yes.

    Originally posted by AgentMilkshake1 View Post
    Just purchased this plugin, very quick render results and removes an artifact issue I was getting at the very top and bottom of the image with the Stereo panoramic plugin.

    One question I do have - is there anyway to make an unbound post-process volume effect the render? I have just tested by colour-grading the whole scene (just to make an obvious change) and whilst it shows up in editor play, the actual render result doesn't show the colour change.

    Cheers
    Screen space post process effects generally don't get captured by this plugin unfortunately due to how the capture works. Imagine 'screen space' not existing. For these types of post processing, I would recommend exporting as HDR, then using something like Photoshop's batch HDR processing to get the desired effect. I know its not ideal, but its currently a limitation of cubemap captures in the engine.

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  • replied
    Just purchased this plugin, very quick render results and removes an artifact issue I was getting at the very top and bottom of the image with the Stereo panoramic plugin.

    One question I do have - is there anyway to make an unbound post-process volume effect the render? I have just tested by colour-grading the whole scene (just to make an obvious change) and whilst it shows up in editor play, the actual render result doesn't show the colour change.

    Cheers

    Leave a comment:


  • replied
    If i purchase now, will it include updates in near future, for example update to work on 4.14, or new features.

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  • replied
    Originally posted by evehal View Post
    hi,is there a way to gen a 360 screenshot as cubemap fmt,like this:
    Unfortunately not with this plugin.

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  • replied
    https://www.unrealengine.com/marketp...ramic-exporter

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  • replied
    hi,is there a way to gen a 360 screenshot as cubemap fmt,like this:
    Click image for larger version

Name:	ExportCubemap.jpg
Views:	1
Size:	175.2 KB
ID:	1116447
    Attached Files

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  • replied
    one month passed,when i can buy it

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  • replied
    This plugin is currently in code review by Epic.

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  • replied
    Great plugin, and same question here. Is this going to be on the Marketplace soon?

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  • replied
    so ,when i can buy it?

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  • replied
    This looks great, seeing it actually makes me surprised you can't do this as standard in unreal

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  • replied
    i cant wait to buy it

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  • replied
    Originally posted by FatMoth View Post
    Where do we get it? And does this render out faster than the current built in version available in engine? Looks really cool
    This renders significantly faster than the built in stereoscopic exporter because it only has to capture the scene once as opposed to thousands of times.

    HOWEVER it is monoscopic only. You will not be able to get stereoscopic out of this.

    Leave a comment:

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