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  • replied
    Hi [MENTION=309280]jwyuen[/MENTION],
    Thanks mate. I'm recovering atm.
    ABLE system? Didn't try it yet. Will have a look at it.
    I'd recommend editing the Base Character to start with. This will edit all children characters.
    ATM, I'm fixing bugs and make 4.16 version. After that I will work on networking.
    I think I could give you a voucher to access the market place version. Otherwise you can always go back to selfy and download the latest version as you'll have access to it.
    Funny enough, this project started as beat'em game. But I need to find a way to survive while making my beat'em game.
    Wish all the best mate. Share your work please. Would love to see how you use my system.

    R

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  • replied
    Originally posted by Raed Abbas View Post
    Hi jwyuen,
    Sorry for the late reply, I was ill actually.
    I tried to make it as easy as I can for other users. All you need to do to change animations is to look at the Class Default settings for each character and scroll down to Moves section. There you can choose your animations to replace mine. Look at my animations to see how I do with notify to make it do certain things in specific time.
    Hope this helps

    R
    Hey Raed!
    Hope you getting better. A lot of illness going around at the moment, Even up here lots i know has chest infections.

    Aww ok I Will Have a look and Try editing the system
    I Also Using ABLE Ability System To handle Animations and Input buffer for Command sets (F F PUNCH/ Down quarter Circle PuncH). So instead of actually Using montages and stuff will be using able for the Animations. Will also use the player controller to handle the Inputs.
    Its tricky as you have a large number of characters with different Commands and Abilities isnt it? Thinking Of using datatables and Enums to handle this.

    So what new features are you adding?
    Will i be able to get regular updates on this?
    I always prefer buying from Marketplace as updates are easier.

    Game will be a Hack N Slash later, But i want to release it With the characters as a Beat em up to Introduce my Element Characters!
    Then i will turn it into a Full DMC Style Later if i can get funding!
    Abilties Will be the same for the beatem up

    Jesse

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  • replied
    Hi jwyuen,
    Sorry for the late reply, I was ill actually.
    I tried to make it as easy as I can for other users. All you need to do to change animations is to look at the Class Default settings for each character and scroll down to Moves section. There you can choose your animations to replace mine. Look at my animations to see how I do with notify to make it do certain things in specific time.
    Hope this helps

    R

    Leave a comment:


  • replied
    I not actually Using your System, I am using it to see how you do Certain things for this style of Game

    I notice most of the Code is in BP_Base Character.
    I was lost on how to do Throw Animations and Combos and different Moves for different characters.
    Hopefully This will give me insight. Better do as it was $115 ><

    But thanks.
    Will disect certain things

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  • replied
    Gonna focus on story and characters.
    Do you use ue4 damage system?

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  • replied
    Alright Purchased!!!!

    Sorted now!
    So gonna Disect this, I working on a system like this but it was really hard on some bits

    Using Able Ability System and Input buffer also

    Jesse

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  • replied
    Originally posted by jwyuen View Post
    wont let me buy it On selfie
    Hi
    Thank you for the interest. Can you please elaborate what you meant by that?

    Cheers
    R

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  • replied
    wont let me buy it On selfie

    Should have it on Marketplace

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  • replied
    I'm working on a new upgrade to be released in the coming few months. The new version will have an increased price as I will add more features. I'm looking at Networking options and VR at the moment. Not confirmed yet but I'm hoping to add those features for a pro version. If you grab the current version (LT) before the pro released you will have a 50% discount on the pro version.
    Happy new year everyone

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  • replied
    It's now available here https://sellfy.com/p/pqXh/
    Still waiting to hear back from Market Place

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  • replied
    Submitted to Market Place and waiting result.
    If you like to get it earlier please PM me
    Last edited by Raed Abbas; 09-02-2016, 11:32 AM.

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  • replied
    An update:
    Market place has a policy not allowing re-distribution of assets. I will have to remove all the animations and models. Although I created them using Adobe Fuse but it seems there's a bit of misunderstanding. Anyway, I'm trying to find an alternative way to include animations. Models has to be the standard UE4 character I'm afraid. Will update you soon.

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  • replied
    Forgot to say that I'm working on the options menu at the moment

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  • replied
    Originally posted by DjGrave View Post
    I check out the vid and the other one COT2EPIC. what I meant was is fighting system/options feature complete sorry about that. I noticed there is only 1 round and no timer, if its optional in the blueprint or do we have to code it ourselves? Another thing is the fight system i didn't see any air attacks or any crouching attacks other then a sweep, which had me wondering if you had a hit box system like MK/SF were its for High/Mid/Low. The last thing is when a character jumped on another they bounced off instead of sliding off like in MK/SF.

    sorry for all the questions im just really interested in this combat system.
    I like your suggestions. However, as I mentioned before, this is the system I'm using for my own game so it's a design choice I made not to include a timer and make it a 1 round fight only. The reason is because it felt too long match to have 3 rounds in a team of five. I skipped the timer because I noticed many players hit you few times then they start to avoid you, block and run away until the time expires. I like my game to be fast and very interactive. Fight is the only choice players have to win. That said I might add a timer in future updates.
    I don't use High/Mid/Low hit system. Instead it's the type of hit that define what reaction an opponent should do. I think this is more accurate and precise. I have low kick and low punch (uppercut) but the system allow you to add as many hits as you want including air attacks.
    Yes, they bounce instead of slide which is not great but that's because characters have a capsule shape. There's a work around (adding a triangle on top of character) to make them slide but when I did that I then had to increase the jump height to make characters jump over each others. My choice I just didn't like that high jump. Again, I could add that in future update. (not for my game but for this system)
    I would love to add as many general features as customers wants but I'm waiting to see how well it will be received first. Obviously if I get many fans supporting the project then yes I will do everything I can to implement all features they want
    Just to clarify things, this is not an animation asset. This a blueprint project. You can add as many animations, graphics, and even features as you want but I'm not selling the animations I'm selling the system.

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  • replied
    I check out the vid and the other one COT2EPIC. what I meant was is fighting system/options feature complete sorry about that. I noticed there is only 1 round and no timer, if its optional in the blueprint or do we have to code it ourselves? Another thing is the fight system i didn't see any air attacks or any crouching attacks other then a sweep, which had me wondering if you had a hit box system like MK/SF were its for High/Mid/Low. The last thing is when a character jumped on another they bounced off instead of sliding off like in MK/SF.

    sorry for all the questions im just really interested in this combat system.

    Leave a comment:

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