Announcement

Collapse
No announcement yet.

AAA Grass

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #31
    Some tall grass.

    Comment


      #32
      Hey guys,

      There's so much to share.
      Let's start by saying I'd include only 1 grass in this pack, which helps better demonstrating the real purpose of this package.
      What this package is intended to do is to let you produce infinite variations of any single grass. For that reason, all the images I'd be posting here from now on is the same grass, but a different variation created using the function included in this pack.





      So many more variations can be made in no time! for any grass!

      (Going to update the OP today. Documentation is also WIP).

      Comment


        #33

        Comment


          #34
          The most important thing to me is always the performance
          If you manage to actually create the most performant grass, i surely will buy it. Maybe even very short grass?

          I would not even care about any additional features! Just a variation of meshes and materials .. and the best possible performance.
          ... then I would not only be interested, but buy it asap

          Comment


            #35
            Originally posted by Tymax View Post
            The most important thing to me is always the performance
            If you manage to actually create the most performant grass, i surely will buy it. Maybe even very short grass?

            I would not even care about any additional features! Just a variation of meshes and materials .. and the best possible performance.
            ... then I would not only be interested, but buy it asap
            Performance without and with grass:


            Comment


              #36
              Nice! Would create kindly do a short video with shadowplay? I dont know how many others would care about performance, but i do ..... alot
              And if this screenshot actually shows it as-is, then it would be alot more performant then other available assets.

              I really do respect this work alot ... since I've also tried to create grass like this countless times. And it was pretty much a failure every time. Sometimes the performance was great but it looked like ****, sometimes the other way around. Maybe I'm too picky, but i need really short and high-performant grass for a pretty big landscape ....
              Last edited by Tymax; 08-27-2016, 05:38 PM.

              Comment


                #37
                Originally posted by Tymax View Post
                Nice! Would create kindly do a short video with shadowplay? I dont know how many others would care about performance, but i do ..... alot
                And if this screenshot actually shows it as-is, then it would be alot more performant then other available assets.

                I really do respect this work alot ... since I've also tried to create grass like this countless times. And it was pretty much a failure every time. Sometimes the performance was great but it looked like ****, sometimes the other way around. Maybe I'm too picky, but i need really short and high-performant grass for a pretty big landscape ....
                Will play around with shadowplay and see what happens.

                2 New screens of same grass.


                Comment


                  #38
                  Originally posted by Maximum-Dev View Post
                  Performance without and with grass:


                  8ms with and 8ms without? Surely something went wrong in test there.

                  Comment


                    #39
                    Originally posted by janpec View Post
                    8ms with and 8ms without? Surely something went wrong in test there.
                    what would you assume something is wrong, if something is performing very well?!
                    Last edited by Maximum-Dev; 08-28-2016, 05:26 AM.

                    Comment


                      #40
                      I think fps capping is the problem here, there's probably a difference between good performance and zero cost

                      Comment


                        #41
                        Originally posted by KashiKyrios View Post
                        I think fps capping is the problem here, there's probably a difference between good performance and zero cost
                        Unlocked FPS...



                        There is a cost. But certainly not that kind of a cost you'd notice.. I mean... it's only a bunch of grass.
                        Last edited by Maximum-Dev; 08-28-2016, 06:02 AM.

                        Comment


                          #42
                          As written, create a big demo level, do a video - and if the performance is still "that" good, you will have some buyers for sure
                          Just a little personal request from me would be very short grass ... like in a garden. Nobody offers that.

                          Comment


                            #43
                            Originally posted by Tymax View Post
                            As written, create a big demo level, do a video - and if the performance is still "that" good, you will have some buyers for sure
                            Just a little personal request from me would be very short grass ... like in a garden. Nobody offers that.
                            Recording the screen has it's own performance cost (about 5 FPS difference). Here you go!

                            https://youtu.be/PvJbDvEroK0

                            Edit: Shadow cascades were set to 4. At 3 cascades (default value) it runs at 120 FPS.
                            Last edited by Maximum-Dev; 08-28-2016, 11:06 AM.

                            Comment


                              #44
                              Uhhhh still very nice performance!
                              I wonder if smaller grass would be less costy and also if there are any other possible performance options (such as reducing resolution scale/details in distance etc.). My target is currently 200 FPS at any given time for the environment itself (by using a 290 as reference). Since im doing a kind of mmorpg prototype, with 200 additional moving characters the performance can get worse pretty quick
                              Well .. still 100+ FPS on my side, but i have to consider low-end GPUs as well as IGPU/APU solutions
                              Last edited by Tymax; 08-28-2016, 10:56 AM.

                              Comment


                                #45
                                Originally posted by Tymax View Post
                                Uhhhh still very nice performance!
                                I wonder if smaller grass would be less costy and also if there are any other possible performance options (such as reducing resolution scale/details in distance etc.). My target is currently 200 FPS at any given time for the environment itself (by using a 290 as reference). Since im doing a kind of mmorpg prototype, with 200 additional moving characters the performance can get worse pretty quick
                                Well .. still 100+ FPS on my side, but i have to consider low-end GPUs as well as IGPU/APU solutions
                                Smaller size grass should cost less IF that results in less overdraw.

                                I just noticed my directional light shadow cascades were set to 4. At 3 cascades (default value) it runs at 120 FPS.

                                Comment

                                Working...
                                X