There's so much to share.
Let's start by saying I'd include only 1 grass in this pack, which helps better demonstrating the real purpose of this package.
What this package is intended to do is to let you produce infinite variations of any single grass. For that reason, all the images I'd be posting here from now on is the same grass, but a different variation created using the function included in this pack.
So many more variations can be made in no time! for any grass!
(Going to update the OP today. Documentation is also WIP).
The most important thing to me is always the performance
If you manage to actually create the most performant grass, i surely will buy it. Maybe even very short grass?
I would not even care about any additional features! Just a variation of meshes and materials .. and the best possible performance.
... then I would not only be interested, but buy it asap
The most important thing to me is always the performance
If you manage to actually create the most performant grass, i surely will buy it. Maybe even very short grass?
I would not even care about any additional features! Just a variation of meshes and materials .. and the best possible performance.
... then I would not only be interested, but buy it asap
Nice! Would create kindly do a short video with shadowplay? I dont know how many others would care about performance, but i do ..... alot
And if this screenshot actually shows it as-is, then it would be alot more performant then other available assets.
I really do respect this work alot ... since I've also tried to create grass like this countless times. And it was pretty much a failure every time. Sometimes the performance was great but it looked like ****, sometimes the other way around. Maybe I'm too picky, but i need really short and high-performant grass for a pretty big landscape ....
Nice! Would create kindly do a short video with shadowplay? I dont know how many others would care about performance, but i do ..... alot
And if this screenshot actually shows it as-is, then it would be alot more performant then other available assets.
I really do respect this work alot ... since I've also tried to create grass like this countless times. And it was pretty much a failure every time. Sometimes the performance was great but it looked like ****, sometimes the other way around. Maybe I'm too picky, but i need really short and high-performant grass for a pretty big landscape ....
Will play around with shadowplay and see what happens.
As written, create a big demo level, do a video - and if the performance is still "that" good, you will have some buyers for sure
Just a little personal request from me would be very short grass ... like in a garden. Nobody offers that.
As written, create a big demo level, do a video - and if the performance is still "that" good, you will have some buyers for sure
Just a little personal request from me would be very short grass ... like in a garden. Nobody offers that.
Recording the screen has it's own performance cost (about 5 FPS difference). Here you go!
Uhhhh still very nice performance!
I wonder if smaller grass would be less costy and also if there are any other possible performance options (such as reducing resolution scale/details in distance etc.). My target is currently 200 FPS at any given time for the environment itself (by using a 290 as reference). Since im doing a kind of mmorpg prototype, with 200 additional moving characters the performance can get worse pretty quick
Well .. still 100+ FPS on my side, but i have to consider low-end GPUs as well as IGPU/APU solutions
Uhhhh still very nice performance!
I wonder if smaller grass would be less costy and also if there are any other possible performance options (such as reducing resolution scale/details in distance etc.). My target is currently 200 FPS at any given time for the environment itself (by using a 290 as reference). Since im doing a kind of mmorpg prototype, with 200 additional moving characters the performance can get worse pretty quick
Well .. still 100+ FPS on my side, but i have to consider low-end GPUs as well as IGPU/APU solutions
Smaller size grass should cost less IF that results in less overdraw.
I just noticed my directional light shadow cascades were set to 4. At 3 cascades (default value) it runs at 120 FPS.
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