Not sure if this already exists or not. But the ability for people to make Bitcoin transactions while trading items in the game is an idea I have been interested in for awhile. I feel like this kind of thing will be all the rage in the coming years.
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Ability to allow players to safely make Bitcoin transactions within the game.
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- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastleTags: None
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I feel like this kind of thing will be all the rage in the coming years.
They each have a different protocol to get at the wallet and generate transactions.
And the Unreal game itself could only do that itself if it implemented its own "Unreal Game Wallet" -- who would use such a thing?
Or you would have to force the user to go out-of-game to generate the appropriate addresses for the transaction.
I really don't see any kind of user interface flow that would make sense and actually be implementable.
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Originally posted by jwatte View PostHow do you expect this to integrate with all of the different wallets and wallet services that are out there?
They each have a different protocol to get at the wallet and generate transactions.
And the Unreal game itself could only do that itself if it implemented its own "Unreal Game Wallet" -- who would use such a thing?
Or you would have to force the user to go out-of-game to generate the appropriate addresses for the transaction.
I really don't see any kind of user interface flow that would make sense and actually be implementable.
There are a few different Cryptos right now like 1Credit and Monero that may be better suited for gaming. I think 1Credit is specifically designed for gaming actually.
"Who would use such a thing" <--- Anyone who realizes how lucrative it would be to make a game with a flourishing economy where players are literally mining the game for items that they can sell for real money and the developer gets a 5-10% cut for every single transaction.
Imagine if every single time players sell or buy items it translates to a micro transaction.
I don't think anyone is doing it right now because nobody is thinking about it yet. But after this happens it would probably become a completely new profit model over free to play.- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastle
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Originally posted by Castle View Post"Who would use such a thing" <--- Anyone who realizes how lucrative it would be to make a game with a flourishing economy where players are literally mining the game for items that they can sell for real money and the developer gets a 5-10% cut for every single transaction.
Also the same concept is valid for paypal via microtransactions.
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Originally posted by Tymax View PostUntil you realize that only one of 1000 people actually owns crypto currency
Also the same concept is valid for paypal via microtransactions.
edit: Going to call it now, In 5 years this thread will look like a total joke. "Who would even use something like this?
HAHA
Hear me now quote me later, you wont be able to get away from crypto currency once people integrate it into gaming. There will be a day when people playing games are confused that grinding money in MMOs wasn't for real money ect.
edit 2: This reminds me a little bit of when people down talked the internet like it was a fad. Or when IBM didnt think anyone would ever want to use a "Mouse"
But yeah having some kind of integration for crypto in UE4 is probably a good idea.Last edited by Castle; 08-09-2016, 04:49 PM.- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastle
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Originally posted by sylvain_l View PostI'm not really into bitcoin, but aren't there already C++ lib for all the bitcoin stuff?
or you want a wrapper to access it with BP ?
I cant shake the feeling that this is one of those ideas that might sound kind of dumb but in practice is just revolutionary. I am actually pretty sure that someone with a better understanding of the tech could have a far more slick way to create such a system.- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastle
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Originally posted by Castle View PostI cant shake the feeling that this is one of those ideas that might sound kind of dumb but in practice is just revolutionary. I am actually pretty sure that someone with a better understanding of the tech could have a far more slick way to create such a system.
Every time an exchange goes south and users take a haircut its a real wound....
So building an interface is like a bet that BC will survive and that's a tricky call.----------------------------------------------------------------------------------------------------------
What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
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Originally posted by Castle View PostHonestly at this point I will take what I can get. I would definitely pay for something like this. A way for UMG widgets to allow transactions involving crypto currency between multiple players would be pretty interesting. Either through blueprints or C++.
I cant shake the feeling that this is one of those ideas that might sound kind of dumb but in practice is just revolutionary. I am actually pretty sure that someone with a better understanding of the tech could have a far more slick way to create such a system.
But your request is legit. I was surprised that there seem to be no widget, prototype or anything of that kind for any transaction system (paypal & co, and why not bitcoin) in the UE marketplace.
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There are a ton of different kinds of coins. But with that said Bitcoin itself is not really that much of a bet at this point. Short of some major catastrophy Bitcoin is here to stay and will likely continue to climb in value.
Now one thing I do have to say is that if a game were to use a crypto as its base currency properly and that game became very popular then the value of that coin could potentially spike significantly. Some food for thought.- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastle
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Your install of the game would likely need its own wallet setup automatically.
And the game would have to verify the entire blockchain every time the user starts it up and wants to display your balance?
Or would you use a web service that caches the balance? Which service? Does the user need to create a login?
Or would you run the wallet manager in the background on the system so it's "always available" but also "adding system bloat?"
And once someone wants to trade, they have to wait for three generations of acknowledge before they actually get what they paid for?
I just don't see how this could in any way be a useful addition to a game, such as I understand current games and current blockchain technology.
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Originally posted by jwatte View PostSo, the game would print a wallet string, and it's up to the user to send bitcoin to that wallet?
Originally posted by jwatte View PostAnd the game would have to verify the entire blockchain every time the user starts it up and wants to display your balance?
Originally posted by jwatte View PostAnd once someone wants to trade, they have to wait for three generations of acknowledge before they actually get what they paid for?
Originally posted by jwatte View PostI just don't see how this could in any way be a useful addition to a game, such as I understand current games and current blockchain technology.- Russell Meakim AKA The Castle
BLOG: https://steemit.com/@thecastle
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