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    #61
    Originally posted by Shenra View Post
    is this multiplayer able now?
    Multiplayer is not even in my thoughts right now. lol. I'm trying to use this to make my own game and as i find things that help it be more flexible ill add more things to the engine. But multiplayer is a whole other beast i dont even want to think about yet.
    12 CatBlack Studios - One man with a dream, to create amazing things...
    RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
    Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
    Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
    Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

    Comment


      #62
      Originally posted by Drackart View Post
      Hi, Thank you for this awesome kit.

      in your tuto videos you say we can add slots to equip in ArmoList (armor types) i modify the RPG_StoredProcedures.cs to add some entries but i dont find where i need to edit next to avoid the rpg_data tool to crash. ^^'

      may be it's my fault and dont understanding something in the video (english are not my mother language) can help?
      You asked on youtube i believe i left you a response there. Hope it helps.
      12 CatBlack Studios - One man with a dream, to create amazing things...
      RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
      Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
      Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
      Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

      Comment


        #63
        i see that, thank you.

        Comment


          #64
          RPG Engine Toolkit 4.16 Changes

          12 CatBlack Studios - One man with a dream, to create amazing things...
          RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
          Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
          Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
          Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

          Comment


            #65
            Back on my game after a little break for FFXIV Storm blood and persona 5...

            RPG Engine Toolkit Bug fix for the health hud being stuck on screen at certain times: I missed a force unenrollment call before the destroy actor in the monster spawner.

            Attached Files
            12 CatBlack Studios - One man with a dream, to create amazing things...
            RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
            Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
            Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
            Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

            Comment


              #66
              Have you plans what do you want to implement next on it?

              And can easy new items added? For example Shoes with 3D Model for Player or NPC?

              Can the demo content get used for an own non commercial project?

              Comment


                #67
                ive been having this large error since i bought the plugin when it first came out:




                Code:
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/SkinSlider
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/SkinSlider
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by Slider_90
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/SkinSlider.SkinSlider Referenced by Image_217
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_44
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_44
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_44
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_43
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_43
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_43
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
                Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_217
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_0
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_0
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_0
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_1
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_1
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_1
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_2
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_2
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_2
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_3
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_3
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_3
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_0
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_1
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_B
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_G
                Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_R

                Comment


                  #68
                  Originally posted by Blood-PawWerewolf View Post
                  ive been having this large error since i bought the plugin when it first came out:




                  Code:
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/SkinSlider
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/SkinSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/ColorPicker : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/SkinSlider
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by Slider_90
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/SkinSlider.SkinSlider Referenced by Image_217
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_44
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_44
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_44
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_43
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_43
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_43
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/Slider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Slider
                  Error /RPGEngineToolKit/Blueprints/Huds/SubHud/MorphSlider : Can't find file for asset. /Game/FW_COD/Texture/CharacterCust/Ticker
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_217
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_0
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_0
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_0
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_1
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_1
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_1
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L.Arrow_L Referenced by Button_2
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Hover.Arrow_L_Hover Referenced by Button_2
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_L_Active.Arrow_L_Active Referenced by Button_2
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow.Arrow Referenced by Button_3
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Hover.Arrow_Hover Referenced by Button_3
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Arrow_Active.Arrow_Active Referenced by Button_3
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_0
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Slider.Slider Referenced by Image_1
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_B
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_G
                  Info Failed to load /Game/FW_COD/Texture/CharacterCust/Ticker.Ticker Referenced by SLD_R
                  That is from an extracted module and I cant seem to get the plugin to unlink from older assets. That one on particular is a shell of the UI that I used for loading character customization. (It was requested from my personal project so I included it for dissection) It's purely for looking through and is not implemented in any example code. From what I've noticed you can do a fix up directory on that folder and it should remove the linking errors. But I have not gotten it to work with my last release. I wish there were easier ways to disassociate asset links. Even manual resetting the image slots to null fails to remove the linkage at random tries. If you do not wish to use the module you can delete the asset. I will try to find better ways to add extended content in later releases.
                  12 CatBlack Studios - One man with a dream, to create amazing things...
                  RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                  Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                  Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                  Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                  Comment


                    #69
                    Originally posted by LinuxDonald View Post
                    Have you plans what do you want to implement next on it?

                    And can easy new items added? For example Shoes with 3D Model for Player or NPC?

                    Can the demo content get used for an own non commercial project?

                    Yes but the 2 characters are from my actual game. Not the final models but they are close. Other than that if the modular parts and such work for you have at it. I'm no artist so I can not stand by their efficiency.
                    12 CatBlack Studios - One man with a dream, to create amazing things...
                    RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                    Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                    Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                    Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                    Comment


                      #70
                      Originally posted by Shoiko View Post
                      That is from an extracted module and I cant seem to get the plugin to unlink from older assets. That one on particular is a shell of the UI that I used for loading character customization. (It was requested from my personal project so I included it for dissection) It's purely for looking through and is not implemented in any example code. From what I've noticed you can do a fix up directory on that folder and it should remove the linking errors. But I have not gotten it to work with my last release. I wish there were easier ways to disassociate asset links. Even manual resetting the image slots to null fails to remove the linkage at random tries. If you do not wish to use the module you can delete the asset. I will try to find better ways to add extended content in later releases.
                      I'll just ignore it for right now. Thanks for clearing things up for me!

                      Comment


                        #71
                        Not sure if others are having this odd issue but I just got an email where they could not compile the plugin because of an error in CityPathBuilder.h where a few properties did not have a specified category. Not sure when this became a requirement but this should fix your issues if this occurs, I'm not seeing this issue on my side and i am updated to the latest as far as official releases:


                        Before:




                        UPROPERTY(EditAnywhere, BlueprintReadWrite)
                        FRandomStream RNG;


                        /**********************************************************************************************/
                        UPROPERTY()
                        USphereComponent* BaseRoot;


                        UPROPERTY(EditAnywhere, BlueprintReadWrite)
                        USplineComponent * PathRoot;
                        UPROPERTY(EditAnywhere, BlueprintReadWrite)
                        USplineComponent* _LSpline;
                        UPROPERTY(EditAnywhere, BlueprintReadWrite)
                        USplineComponent* _RSpline;



                        After:




                        UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
                        FRandomStream RNG;


                        /**********************************************************************************************/
                        UPROPERTY()
                        USphereComponent* BaseRoot;


                        UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
                        USplineComponent * PathRoot;
                        UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
                        USplineComponent* _LSpline;
                        UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Default")
                        USplineComponent* _RSpline;



                        I'll try to update this in the older versions as well as soon as 4.17 release ill update 4.16 as well. That should be happening some time soon i would believe.
                        12 CatBlack Studios - One man with a dream, to create amazing things...
                        RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                        Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                        Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                        Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                        Comment


                          #72
                          Below are fixes needed for the Building Generator to load the layout files correctly. It appears that the helper files have removed the file path from the find files function. So I just had to add the path back for the file lookup to work correctly. This is needed in the BuildingGen and the City Paths cpp files. Fixes will be pushed in the next update.
                          12 CatBlack Studios - One man with a dream, to create amazing things...
                          RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                          Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                          Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                          Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

                          Comment


                            #73
                            Thinking about streaming my game dev to youtube if anyone is interested. I'm not one for talking but I'd answer questions in the chat if anyone is actually there and has questions about what I'm doing or things with the toolkit and stuff. Just note that I'm super shy and I will try to talk vocally if i can.... if i get enough courage. lol. I'll try a stream this evening est time I'll be putting together a base animation bp for my game character with idle active and idle reset states, walk blending for speed, jumping, falling states for different falling speeds and a player damage / ground splat state. I'll probably get into creating a base character actor to handle the movements as well as starting the player controller that will be used to control base game mechanics for my RPG. So yep that's a thing... https://www.youtube.com/user/shoiko
                            12 CatBlack Studios - One man with a dream, to create amazing things...
                            RPG Engine Toolkit: https://www.unrealengine.com/marketp...engine-toolkit
                            Auto Terrain Cover V3: https://forums.unrealengine.com/show...ver-V3-Release
                            Youtube: https://www.youtube.com/channel/UCuT...VDuzeIeJ6_j1pA
                            Facebook: https://www.facebook.com/pages/12-Ca...52913014823124

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