MatBatchUEr is a plugin that automatically creates instanced materials for large numbers of textures, placing basecolor/normal/roughness/etc in the correct parameter slots regardless of the shape or complexity of your parent material, based on patterns you've selected. Tired of making instances for 500 textures? With a couple of clicks, this plugin will do all the heavy lifting for you, saving you time, energy and money.
MatBatchUEr examines the content browser directory (and subdirectories) of your choice for textures, testing to see if they match any of the patterns you've described and sorting them accordingly. Everything that doesn't match a known pattern gets treated as belonging to the default parameter you've selected. It will then use a base material of your choice as a pattern to create material instances for every 'group' it finds, where you want them, keeping directory trees intact.
The plugin looks for texture parameters in the following chains:
MatBatchUEr examines the content browser directory (and subdirectories) of your choice for textures, testing to see if they match any of the patterns you've described and sorting them accordingly. Everything that doesn't match a known pattern gets treated as belonging to the default parameter you've selected. It will then use a base material of your choice as a pattern to create material instances for every 'group' it finds, where you want them, keeping directory trees intact.
The plugin looks for texture parameters in the following chains:
- Base Color
- Specular
- Metallic
- Roughness
- Emissive Color
- Subsurface Color
- Opacity
- Opacity Mask
- World Position Offset
- World Displacement
- Tessellation Multiplier
- Ambient Occlusion
- Refraction
- Pixel Depth Offset
Confused? Maybe this little demonstration video will help.
Where do I buy it?
You can get the latest version on itch.io and gumroad
And the Marketplace?
Marketplace page here
Where do I buy it?
You can get the latest version on itch.io and gumroad
And the Marketplace?
Marketplace page here
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