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StarSphere - Parameterized skybox material for space environments

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  • replied
    Amazing work!!!

    Leave a comment:


  • replied
    Since only "Add to Project" action is available for StarSphere on marketplace, DefaultInput.ini is not get copied into your project (since it may overwrite any existing input settings that you might have).
    In order for 6DoF Camera actor to operate you need to setup the following input bindings in your project settings: image
    Alternatively, if you don't have any input bindings already setup, you can also download DefaultInput.ini file and copy it over into your project Config folder.

    Leave a comment:


  • StarSphere - Parameterized skybox material for space environments

    StarSphere
    Parameterized skybox material for space environments.

    Version 1.2.1

    Marketplace: https://www.unrealengine.com/marketplace/starsphere
    Video: https://youtu.be/6bPlaM9kOlA
    Video (planet shader): https://youtu.be/hwFApClWUCY
    Documentation: http://unreal.loomman.com/starsphere/

    StarSphere is a collection of assets for creating beautiful space skybox backdrops within Unreal Engine 4. It consists of 2 blueprints, 2 parameterized master materials and accompanying instance materials, 3 master textures and 4 sample decal textures. Also provided are materials and textures optimized for mobile applications as well as three additional bonus features: planet shader, physics based 6 DoF camera actor and space dust effect blueprint.

    Features:
    Static StarSphere:
    • Number of adjustable layers: 8
    • Number of decal positions: 6
    • Maximum number of decals: 4
    • Lock sphere translation to actor
    • Align sphere rotation to directional light source

    Dynamic StarSphere
    • Number of adjustable layers: 8
    • Number of decal positions: 6
    • Maximum number of decals: 2
    • Lock sphere translation to actor
    • Randomize on begin play

    Planet shader uses 2 meshes and material instances to define planet surface and atmosphere. Planet surface uses 3 texture levels for surface, clouds and night lights. Atmosphere level fakes Rayleigh scattering effect and also provides eclipse effect.
    6 DoF camera actor is physics based and provides parameter controls for maximum linear/angular velocity and linear/angular acceleration.
    Space dust effect blueprint repositions emitter sphere in the path of player pawn and spawns space dust particles. Update rate, minimum actor velocity and emitter position offset can be controlled.

    Technical Details:
    • Platforms: Windows, Mobile
    • Number of Blueprints: 5
    • Number of Master Materials: 7
    • Number of Material Instances: 12
    • Number of Material Functions: 2
    • Number of Base Textures: 6
    • Number of Decal Texture Samples: 8
    • Number of Planet Shader Textures: 8
    • Number of Meshes: 2
    • Number of Particle Systems: 1


    Changelog

    Version 1.2.1 (06/01/17)
    Supported engine versions: 4.16
    • Fixed issue in eclipse effect caused by the change in Power node introduced with UE4 version 4.16

    Version 1.2.0 (02/23/17)
    Supported engine versions: 4.15
    • Added planet shader
    • Bloom settings are set to UE 4.14 defaults to be consistent with documentation and screenshots

    Version 1.1.0 (07/28/16)
    Supported engine versions: 4.12 - 4.14
    • Initial release
    Last edited by loomman; 06-02-2017, 01:23 AM.
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