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Ultimate Touch Components v2 – swipe, pinch to zoom, virtual joysticks and much more

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  • replied
    Hello,

    I just recently purchased your tools to use in a project I am working on. I want to have 4 Joysticks to control multiple things, however I can't seem to use more than one stick at a time.

    I have seen in earlier post (dating back to 2016) about clicking an Is Focusable, however I do not see this option anywhere.

    Is there something I am missing that would make me be able to use 4 Joysticks for one Actor. Like Move, Aim, special Aim 1 and Special Aim 2.

    I am eventually planning on adding a 5th one, but I need to resolve this first.

    I would appreciate any advice that you can offer me on this.

    Thanks

    Leave a comment:


  • replied
    Hi, i need ur help.
    Im using the movement stick and it all works perfectly.
    But after i used an animation (over a button created in Ingame UI), i have to press W on the keyboard so my pawn moves again. After that, i can use the movmement stick normaly again.
    Any Suggestions?
    Allrdy tried to set the Button to. Is Focusabl and isnt
    Last edited by Duenner_Hering; 03-23-2020, 12:29 PM.

    Leave a comment:


  • replied
    Anyone tried to use this for UMG images (widget for game menu) ? I need pinch to zoom in/out and also panning. Is it possible?

    Leave a comment:


  • replied
    Originally posted by Acrossfy View Post

    Hello lucasca!
    Sorry for missing your message.
    1) It's very easy. Look at showcase map. There are two pinch to zoom examples and one of them is inverted. So you can see how to do this;
    2) If I right understand to you, you want to snap your camera smoothly to its initial position after moving it. It's also easy to do - just save your camera rotation and postion when you just pressing joystick (OnJoystickPressed event) and after moving your camera and releasing joystick (OnJoytickReleased) in Event Tick check if current rotation and postion are not equal to initial then use Interp function to move your camera smoothly to saved postion and rotation. It should work for you. Let me know if you still have questions.

    Good luck!
    Hello, I tried the inverted option, but if i toggle off the clamped flag it works, but then when I zoom again it inverts it, and then again, it becomes a sort of flip flop of the inverting

    Leave a comment:


  • replied
    Originally posted by Jacubson View Post
    Hello, is there any easy way to invert Zoom (by pinching)? I Have no idea how to do it. Basically I need to move camera further when fingers get closer. Any ideas?
    I'd also like to know. I'm trying to isolate touch types.

    Leave a comment:


  • replied
    Originally posted by Moebius_GS View Post
    Acrossfy Hi friend ...
    Any suggestions?
    I really need to know if what I need to do would be possible.
    ... Thank you so much
    Hi man, sorry for unanswered question. I didn't receive notifications from forum thread. Hope you found solution.

    Leave a comment:


  • replied
    Originally posted by Jacubson View Post
    Hello, is there any easy way to invert Zoom (by pinching)? I Have no idea how to do it. Basically I need to move camera further when fingers get closer. Any ideas?
    It was answered many times before) Just multiply output value from pinch to zoom event by minus one.

    Leave a comment:


  • replied
    Originally posted by HRMNTR View Post
    I am following the tutorial on youtube, trying my by for the widget to appear (the debug one does, but never the widget). I keep getting this error and I don't know what to do with it.
    Any help would be greatly appreciated!
    Your widget should be derived from IUTCWidgetInterface and implement its functions. This message literaly says it. Also it was covered in one of tutorial videos.

    Leave a comment:


  • replied
    Originally posted by cadviz View Post
    Hi...
    I'm sure these components can be used somehow to force the camera to orbit around an object and make zoom in / out ..!!?
    The only tutorial video was using the (Third person character) only, I believe another tutorial video covering adding these components to Actors ( such as A Camera as in my case) would be helpful & encouraging developers to buy..
    Thank you
    There is no need in tutorial, there is an example of such thing. Just open example scenes ans look how it was made. Or just copy/paste to your project.

    Leave a comment:


  • replied
    Hi...
    I'm sure these components can be used somehow to force the camera to orbit around an object and make zoom in / out ..!!?
    The only tutorial video was using the (Third person character) only, I believe another tutorial video covering adding these components to Actors ( such as A Camera as in my case) would be helpful & encouraging developers to buy..
    Thank you

    Leave a comment:


  • replied
    I am following the tutorial on youtube, trying my by for the widget to appear (the debug one does, but never the widget). I keep getting this error and I don't know what to do with it.
    Any help would be greatly appreciated!

    Leave a comment:


  • replied
    Hello, is there any easy way to invert Zoom (by pinching)? I Have no idea how to do it. Basically I need to move camera further when fingers get closer. Any ideas?

    Leave a comment:


  • replied
    Hi, does anyone know how to use double tap without triggering the single tap? Thanks

    Leave a comment:


  • replied
    Acrossfy Hi friend ...
    Any suggestions?
    I really need to know if what I need to do would be possible.
    ... Thank you so much

    Leave a comment:


  • replied
    Originally posted by Acrossfy View Post

    It shouldn't be cubes or any other objects/components! These functions are functions of UTC Components. See the sign "Target is UTCComponent". Connect your pinch components with these functions as it shown on the screenshot.


    Thnks for answer. Ok .. I did the test, but the cubes do not move. Look at my Blueprint. When I did your solution, the "light links" Do not show movement on other components Like on image 2. But using the UTC Touch Input Manager (Image 3), show "Light links" conexion between BP.

    For the target of touch components, I did this: (Image 4) Is this right ?

    Please tell me what I´m doing wrong. Thnks !
    Attached Files
    Last edited by Moebius_GS; 03-18-2018, 02:53 PM.

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