Originally posted by WarpSpasm
View Post
Announcement
Collapse
No announcement yet.
Ultimate Touch Components v2 – swipe, pinch to zoom, virtual joysticks and much more
Collapse
X
-
-
Originally posted by Acrossfy View PostHm.. Sounds strange. Looks like an issue with textures. So you can see textures in widget while playing in editor, but can't see them on device. Please check texture settings, packaging mode and so on. Also you can send me your test project, so I will try to see what's wrong.
Comment
-
Originally posted by WarpSpasm View PostSo I just created a new map in your marketplace project and copied controller and minions to that map and the same thing happens...but if the demo map is run on device the sticks show up....so its something that is happening in the demo map that allows the sticks to be visible on the device..i suspect it involves the widgets being drawn to screen when that section of demo is triggered and that condition must be present for it to render on device, im running on android so i cant say if this happens on ios...im thinking that maybe your pawn possession macro might have to be used for it work on device, eventually i will work it out but you need to address this in your tutorial videos otherwise people are gonna be ripping their hair out when they actually try to use it on a device...
Comment
-
Originally posted by Acrossfy View PostIt's still very hard to say something without seeing your project or your changes in the initial project, but it may be because of HUD class that you're using. Widgets need valid HUD to be drawn on the screen. I will do addtional tests later today, but it would be good to have your example as well. At least your new map in the initial project.
im just possessing the controller as such
and using the standard world settings from demo map including hud...also added exit button hud just to test ill send the map in a pm at some point
Comment
-
any update on the sticks for the minion BPs showing up on device [MENTION=47915]Acrossfy[/MENTION] after your testing?...im keen to know if this happened to you as well, it really intrigues me as to why it only works on that specific map...
With the other control schemes you dont really need the sticks to be visible as long as the player knows which way/where to move their fingers and in that respect your controls are the best ive used yet especially for FPS movement on mobile, but with the minion(multiple pawns) the sticks being visible is pretty essential, epecially for the game idea i want to use it for...if you dont have a solution in a few days ill start trying to work through it again since the demo lvl runs fine im assuming there is no problem with my testing device...thanks for any help
Comment
-
Originally posted by WarpSpasm View Postany update on the sticks for the minion BPs showing up on device [MENTION=47915]Acrossfy[/MENTION] after your testing?...im keen to know if this happened to you as well, it really intrigues me as to why it only works on that specific map...
Finally I found a time to check your issue. And I found a reason. Actually there are two reasons:
1) Delay issue - UE4 has UMG delay issue on mobile platforms and current Joystick Widget is not listening to my "screen size changing event" (it's private in base UTCComponent);
2) Possession issue - you're possessing Pawn differently than me. And current version of UTCComponent is not working well with this way.
I will fix these issues with upcoming update, but for now you can use this workaround (just add additional nodes in your minion pawn like on screenshot):
This solution is working well for me. Let me know if it works for you.
Comment
-
Originally posted by Acrossfy View PostHello WarpSpasm,
Finally I found a time to check your issue. And I found a reason. Actually there are two reasons:
1) Delay issue - UE4 has UMG delay issue on mobile platforms and current Joystick Widget is not listening to my "screen size changing event" (it's private in base UTCComponent);
2) Possession issue - you're possessing Pawn differently than me. And current version of UTCComponent is not working well with this way.
I will fix these issues with upcoming update, but for now you can use this workaround (just add additional nodes in your minion pawn like on screenshot):
[ATTACH=CONFIG]121187[/ATTACH]
This solution is working well for me. Let me know if it works for you.
Comment
-
Hi there!
Just wondering, is there way to realize sort of "swipe to look" control (for aiming weapon)? It's not necessary actually perform swipe move, maybe setup second joystick to rotate character after finger moves? (good example will be any good FPS like NOVA3 or Modern Combat ).
Sorry for bad English.
Comment
-
Originally posted by Ambrellich View PostHi there!
Just wondering, is there way to realize sort of "swipe to look" control (for aiming weapon)? It's not necessary actually perform swipe move, maybe setup second joystick to rotate character after finger moves? (good example will be any good FPS like NOVA3 or Modern Combat ).
Sorry for bad English.
Look at the last examples in Preview video. Is that what you want?
Comment
-
Originally posted by Acrossfy View PostHello Ambrellich,
Look at the last examples in Preview video. Is that what you want?
Yes, but with functionality like in this video:
https://www.youtube.com/watch?v=GAomDzu54vk&t=13s
Nearest idea - is in your example scene "Test multi touch in editor".Last edited by Ambrellich; 12-22-2016, 08:44 AM.
Comment
-
Hi Acrossfy,
I'm interrested in your pack, but I've got one question before I buy it :
is there a way to use the mobile device as a controller only, displaying a specific screen ? Like amenu, or joysticks and so, but *not* the game itself (which would be displayed on a screen).
Well like a wiiU controller per example.
Thanks a lot !
Comment
-
Originally posted by Teapot Creation View PostHi Acrossfy,
I'm interrested in your pack, but I've got one question before I buy it :
is there a way to use the mobile device as a controller only, displaying a specific screen ? Like amenu, or joysticks and so, but *not* the game itself (which would be displayed on a screen).
Well like a wiiU controller per example.
Thanks a lot !
Comment
Comment