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Ultimate Touch Components v2 – swipe, pinch to zoom, virtual joysticks and much more

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    #31
    Hi Acrossfy,
    Thanks for the great plugin! I want to ask you somethings about it.
    I'm developing an application for product presentation. It uses only a camera which orbit around my object and a zoom in and out.
    On windows it works good, but now I'm trying to change the input setting for the touch devices.
    I'm using your plugin: Utc Joystick Component for orbit around the object, and UTC Pinch Component for zoom.
    I have some question about these two:

    1. Actually, using the Pinch Component, if I bring near 2 fingers the camera zoom in and if I enlarge them the camera zoom out. Is possible invert the action to "bring near > zoom out" and "enlarge > zoom in"?
    2. Using the Utc Joystick Component I can orbit with the camera around an object, but I would that the camera after input and touch release finish to orbit as a "roulette" (centripetal force) . Is possible to set up this?

    Thanks in advance for your kind reply!

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      #32
      Hello vrMan, yep it works with Windows since 4.14.

      Comment


        #33
        Hello Michal, you can do this by changing value of control rotation of your character.

        Comment


          #34
          Originally posted by Acrossfy View Post
          Hello vrMan, yep it works with Windows since 4.14.
          Hello Acrossfy, Your plugin is awesome, very easy to use but I have a trouble with windows multitouch feature in 4.14. I used your Utc Joystick Component for Rotation camera around character, UTC Pinch Component for zoom. It worked fine with version 4.13 but when I converted my project to 4.14, it didn't work even rotation. When I try to turn off "Use mouse for touch" option in input setting it worked but i cant interactive with my hud widget anymore. Please help me fix this issue! Thanks!
          P/s: my project run in windows 10 multitouch screen, not for mobile.
          Last edited by ngtrongtuan; 11-21-2016, 05:51 AM.

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            #35
            Originally posted by ngtrongtuan View Post
            When I try to turn off "Use mouse for touch" option in input setting it worked but i cant interactive with my hud widget anymore.
            Hello ngtrongtuan!
            Is it only in editor or in packaged builds too?

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              #36
              Originally posted by Acrossfy View Post
              Hello ngtrongtuan!
              Is it only in editor or in packaged builds too?
              It is both in editor and packaged builds, it only got issue when I touch on my windows screen. If I turn off "Use mouse for touch" option, I need to hold touch on screen about 2s to active button menu. So I dont want to do that, I want to "Use mouse for touch" for fast touch in menu.

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                #37
                Originally posted by ngtrongtuan View Post
                It is both in editor and packaged builds, it only got issue when I touch on my windows screen. If I turn off "Use mouse for touch" option, I need to hold touch on screen about 2s to active button menu. So I dont want to do that, I want to "Use mouse for touch" for fast touch in menu.
                Could you please send me to "acrossfy @ gmail.com" your project sample so I could test it on my device?

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                  #38
                  Originally posted by Acrossfy View Post
                  Could you please send me to "acrossfy @ gmail.com" your project sample so I could test it on my device?
                  sure, but I will try again with your project and then ask you later

                  Edit: Here is my quick test your project sample with my device.
                  https://www.youtube.com/watch?v=yPrg...ature=youtu.be

                  If I enable "use mouse for touch" multitouch work fine but single touch will have issue.
                  Last edited by ngtrongtuan; 11-22-2016, 01:52 AM.

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                    #39
                    Originally posted by ngtrongtuan View Post
                    https://www.youtube.com/watch?v=yPrg...ature=youtu.be

                    If I enable "use mouse for touch" multitouch work fine but single touch will have issue.
                    Ok Symon, I see. I will try to test it on as many windows devices as I can. I will get back to you with my solution soon.

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                      #40
                      Hi Acrossfy,
                      can you reply please to my message? Thank you.

                      Comment


                        #41
                        Originally posted by lucasca View Post
                        Hi Acrossfy,
                        can you reply please to my message? Thank you.
                        Hello lucasca!
                        Sorry for missing your message.
                        1) It's very easy. Look at showcase map. There are two pinch to zoom examples and one of them is inverted. So you can see how to do this;
                        2) If I right understand to you, you want to snap your camera smoothly to its initial position after moving it. It's also easy to do - just save your camera rotation and postion when you just pressing joystick (OnJoystickPressed event) and after moving your camera and releasing joystick (OnJoytickReleased) in Event Tick check if current rotation and postion are not equal to initial then use Interp function to move your camera smoothly to saved postion and rotation. It should work for you. Let me know if you still have questions.

                        Good luck!

                        Comment


                          #42
                          Thank you very much Acrossfy for your kind reply! I will write you after test it!

                          Comment


                            #43
                            great pack...one question i have though is that if i launch from your project on my android device the joysticks for the minions show up on device but if I migrate assets to new project sticks only show up in editor not when running on device, they do however work just are not visible, im going through project at present trying to work out why this is happening, hopefully you know what is stopping them from being visible...thanks for any help
                            https://play.google.com/store/apps/d...m.CrazyRagdoll
                            https://play.google.com/store/apps/d...sm.zombieultra
                            https://play.google.com/store/apps/d...sm.cubecrawler
                            https://play.google.com/store/apps/d...pspasm.turrets

                            Comment


                              #44
                              Originally posted by WarpSpasm View Post
                              great pack...one question i have though is that if i launch from your project on my android device the joysticks for the minions show up on device but if I migrate assets to new project sticks only show up in editor not when running on device, they do however work just are not visible, im going through project at present trying to work out why this is happening, hopefully you know what is stopping them from being visible...thanks for any help
                              Hm.. Sounds strange. Looks like an issue with textures. So you can see textures in widget while playing in editor, but can't see them on device. Please check texture settings, packaging mode and so on. Also you can send me your test project, so I will try to see what's wrong.

                              Comment


                                #45
                                Originally posted by Acrossfy View Post
                                Hm.. Sounds strange. Looks like an issue with textures. So you can see textures in widget while playing in editor, but can't see them on device. Please check texture settings, packaging mode and so on. Also you can send me your test project, so I will try to see what's wrong.
                                well all i have done is migrate the controller and minion blueprints to a new project, i have gone through all settings and replicated yours from original project exactly also tried joystick textures in UI domain but joysticks will not show up on device from migrated project but work fine on device from your original marketplace project....all im doing is possessing the the controller blueprint from level blueprint in migrated project which works fine in editor but as mentioned before sticks work and control minions on device but are just not visible....im trying to work out if you are doing something else with the blueprints in your original project that allows sticks to show up on device...im interested to see if the same happens to you if you also migrate the assets to a new project
                                https://play.google.com/store/apps/d...m.CrazyRagdoll
                                https://play.google.com/store/apps/d...sm.zombieultra
                                https://play.google.com/store/apps/d...sm.cubecrawler
                                https://play.google.com/store/apps/d...pspasm.turrets

                                Comment

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