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  • [RELEASED] Extended Facebook Online Subsystem




    Extended Facebook Online Subsystem (for all platforms!)
    Engage players in your awesome game!

    Extended Facebook Online Subsystem is a plugin for Unreal Engine 4 that integrates the Facebook social network for all platforms (using embedded UMG widget) and iOS & Android (using native Facebook SDK). It implements Online Subsystem so you can use available features exposed by this and/or special functions and Blueprints nodes designed only for Facebook. Plugin covers all Facebook functionality, including login and logout, requesting permissions, users identity, users avatars, inviting friends, getting list of friends playing your game or not in order to invite, game requests, achievements, leaderboards, sharing, and Open Graph stories.

    Extended Facebook Online Subsystem plugin helps you creating social and interactive games by integrating features from Facebook for Games. Use this plugin to drive more installs and further engage players in your awesome game! Native implementation guarantees seamless integration and the best user experience. Embedded UMG widget implementation makes plugin available for all platforms.

    Required Unreal Engine 4.11 or above because of Android Plugin support!

    Current plugin version: 2.7.0
    User Guide: https://gamednastudio.com/plugins/do..._UserGuide.pdf


    Buy now on Sellfy (20% OFF): https://sellfy.com/p/ajKF/
    Buy now on Marketplace: https://www.unrealengine.com/marketp...line-subsystem



    FEATURES:
    ★ Native implementation means native features provided by Facebook SDK for iOS & Android (for example native platform dialogs).
    ★ Embedded UMG widget implementation makes plugin available for all platforms.
    ★ Supports 3D widgets for VR.
    ★ It exposes simple but powerful API. No more HTTP requests or JSON parsing!
    ★ Implements Unreal Engine Online Subsystem.
    ★ All features are exposed to Blueprints.
    ★ Supports gameDNA installer. No more downloading SDKs and creating packages on your own!
    ★ Out-of-the-box for all platforms.
    ★ No additional libraries are needed!
    ★ Works with Blueprint-only & source code projects.
    ★ Works with Launcher & GitHub UE4 versions.
    ★ Facebook login and logout.
    ★ Requesting new publish permissions.
    ★ Requesting new read permissions.
    ★ Getting Facebook users information.
    ★ Getting users avatars.
    ★ Getting list of all friends playing your game.
    ★ Getting list of all friends not playing your game in order to invite.
    ★ Inviting friends with Game Request.
    ★ Inviting friends with AppInvite (without login requirement).
    ★ Reading and writing Facebook Achievements.
    ★ Reading and writing Facebook Leaderboards.
    ★ Sharing post on the timeline (in the background without dialog).
    ★ Sharing image on the timeline (in the background without dialog).
    ★ Sharing image on the timeline via dialog (without login requirement).
    ★ Sharing link on the timeline via dialog (without login requirement).
    ★ Posting Open Graph story.

    WHAT YOU GET:
    ★ All needed files and SDKs
    ★ Full source code available on GitHub private repo!
    ★ Compatible with all platforms
    ★ Easy plugin setup
    ★ All future updates
    ★ Support via e-mail



    You can test this plugin in our mobile game CHASERS:




    You can download example project at the following address: https://github.com/gameDNAstudio/ExampleProjects


    Facebook: https://www.facebook.com/gameDNAstudio
    Twitter: https://twitter.com/gameDNAstudio



    Plugin trailer:










    Last edited by gameDNA studio; 10-09-2017, 05:58 PM.

  • #2
    Ohh, nice one! Would it also work on desktop ?
    Last edited by motorsep; 06-09-2016, 03:32 PM.

    Comment


    • #3
      Originally posted by motorsep View Post
      Ohh, nice one! Would it also work on desktop ?
      Currently only iOS & Android but I'll add Windows support in the near future

      Comment


      • #4
        This is mega-awesome. No doubt we'll be buying this off you for our first / second update like every other plugin you've done

        Comment


        • #5
          Extended Facebook Online Subsystem HOTFIX 1.0.1 released!

          CHANGELOG:
          - Fixed issue when FacebookAppID.xml wasn't created on Android
          - Fixed issues with including headers in C++

          This hotfix is critical so please update to the newest version as soon as possible.

          You can download update from your Sellfy dashboard or GitHub repository: https://sellfy.com/p/ajKF/
          Last edited by gameDNA studio; 02-21-2017, 04:36 PM.

          Comment


          • #6
            Super quality as usual .
            (Plus there is no alternative unless you make it yourself hohoho!)
            Github - YouTube - Unreal Slackers - KITATUS

            Comment


            • #7
              Sample scenario: SHARING

              1. Share Post

              Required permissions: publish_actions

              Share Post allows to share post in the background without showing Facebook dialog. You need to send your game to App Review.



              Sample Share Post result on Facebook timeline:





              2. Share Image

              Required permissions: publish_actions

              Share Image allows to share image in the background without showing Facebook dialog. You need to send your game to App Review.



              Sample Share Image result on Facebook timeline:





              3. Share Link Content

              Share Link Content allows to share post with link without Facebook login and requesting permissions!



              Sample Share Link Content Native Dialog:





              4. Share Photo Content

              Share Photo Content allows to share image without Facebook login and requesting permissions!



              Sample Share Photo Content Native Dialog:

              Last edited by gameDNA studio; 07-22-2016, 10:16 AM.

              Comment


              • #8
                Perfect...
                ABC Augmented Reality by UE4
                GooglePlay

                ArchVis VR

                Comment


                • #9
                  Sample scenario: LOGIN, LOGOUT, PERMISSIONS


                  1. Login and Logout

                  Facebook Login is a fast and convenient way for people to create accounts and log into your game across multiple platforms.

                  You can simply place Blueprint nodes Facebook Login or Facebook Logout for login/logout behavior (and that's all!). After successfully login you can immediately get Access Token, User ID and Username. CheckIfFacebookPlayerLoggedIn is useful when you want to check if player is connected to Facebook and if Access Token is valid.

                  Login




                  Sample Facebook Login native dialog:





                  Logout





                  2. Requesting permissions

                  Sometimes you need to request additional permissions so FacebookRequestNewPublishPermissions and FacebookRequestNewReadPermissions can be helpful for that.

                  In plugin settings you can set default read permissions which are requested during first Facebook login. Permissions should be comma separated.




                  Read Permissions




                  Sample Facebook Request Read Permissions native dialog:





                  Publish Permissions




                  Sample Facebook Request Publish Permissions native dialog:

                  Last edited by gameDNA studio; 07-22-2016, 10:18 AM.

                  Comment


                  • #10
                    Sample scenario: USERS


                    1. Query Users



                    You can query any Facebook user but depends on user permissions and relationships it returns different results. For example for query user birthday info it requires user_birthday permission and for query e-mail it requires email permission. If user haven’t granted these permissions, result for the corresponding parameters will be empty.



                    2. Download User Avatar



                    If you queried Facebook User, you can get Cached Facebook User Info, retrieve Avatar URL and then Download Image based on URL.
                    Last edited by gameDNA studio; 07-22-2016, 10:18 AM.

                    Comment


                    • #11
                      Sample scenario: FRIENDS


                      1. Query Friends

                      Required permissions: user_friends

                      You can query friends who already play your game and get Facebook ID, Name and Avatar URL.





                      2. Invite Friends Simple

                      Required permissions: user_friends

                      You can simply show native invitation Facebook dialog and user can select friends to invite to your game.




                      Sample simple native invitation Facebook dialog:





                      3. Invite Friends with prefill and custom dialog

                      Required permissions: user_friends

                      You can query friends who haven't installed your game yet and make custom invitation dialog. Then user can select friends to invite to your game and provide Facebook User IDs to FacebookInviteFriends function.






                      Sample custom invitation Facebook dialog:





                      4. App Invites

                      App Invites allows to invite friends without Facebook login and requesting permissions!




                      Sample App Invites Dialog:

                      Last edited by gameDNA studio; 07-22-2016, 10:20 AM.

                      Comment


                      • #12


                        Extended Facebook Online Subsystem UPDATE 1.0.2 released!

                        CHANGELOG:
                        - Huge documentation update with many sample scenarios: https://gamednastudio.com/plugins/do..._UserGuide.pdf
                        - Added "Force Portrait Mode" option for Android
                        - Fixed crash on share image which has different width and height
                        - Fixed issue when native dialogs sometimes don't open on iOS (added reference to App ViewController)
                        - Refactor for UE4 Marketplace
                        - Fixed ThirdParty libs paths
                        - Added OnlineSubsystem public dependencies


                        You can download update from your Sellfy dashboard or GitHub repository: https://sellfy.com/p/ajKF/
                        Last edited by gameDNA studio; 02-21-2017, 04:37 PM.

                        Comment


                        • #13
                          Sample scenario: ACHIEVEMENTS


                          1. Write Achievement

                          Required permissions: publish_actions

                          Write Achievement lets unlock player achievement and post it to user’s timeline.





                          2. Query Achievements

                          Required permissions: publish_actions




                          Sample achievement unlocked post on Facebook timeline:

                          Last edited by gameDNA studio; 07-23-2016, 07:08 AM.

                          Comment


                          • #14
                            Sample scenario: LEADERBOARDS


                            1. Read Leaderboard

                            Required permissions: publish_actions





                            2. Write and Flush Leaderboards

                            Required permissions: publish_actions

                            Comment


                            • #15
                              Sample scenario: OPEN GRAPH STORY

                              Required permissions: publish_actions

                              You can post custom Open Graph story. Firstly, you should study Facebook documentation about Open Graph stories (https://developers.facebook.com/docs/sharing/opengraph) and then create your own story on Facebook dashboard. FacebookOpenGraphPost requires Graph Path and Open Graph parameters.





                              Sample Open Graph story posted on Facebook timeline:

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