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Extended Facebook Online Subsystem

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    When I try calling login with facebook from a blueprint, instead of opening a browser (with deep linking), it tries opening the relevant facebook page in the game, then complains: "Sorry, something went wrong. We're working on getting this fixed as soon as we can." HTML5 support is not so important for us now but fyi the app crashes when login with facebook function is called.

    I followed the guide you published so settings should be fine.
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