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Extended Facebook Online Subsystem

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    When I try calling login with facebook from a blueprint, instead of opening a browser (with deep linking), it tries opening the relevant facebook page in the game, then complains: "Sorry, something went wrong. We're working on getting this fixed as soon as we can." HTML5 support is not so important for us now but fyi the app crashes when login with facebook function is called.

    I followed the guide you published so settings should be fine.
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      gameDNA studio Hello! Will you update your plugins for UE4.25?
      Many thanks!

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        The SDKs for Android and iOS are old in this plugin. Apple now wants all new applications to not use of UIWebView. The SDK which included in this plugin does use UIWebView. I've updated the SDK files for iOS in plugin directory (you can download it there, at least v5.5.0 https://github.com/facebook/facebook-ios-sdk/releases). Don't forget to rename the new SDK directories as they were in old. Then I've managed to successful package and submit my game built on UE 4.23
        Last edited by AndrewFord; 08-03-2020, 04:43 PM.

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