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Objective Waypoint System
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MyNameIsPonz repliedPlease update this to Version 4.22 - I've purchased the asset and can't use it :/
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PotatoFaceGames repliedHey please update your system to not use ThirdPersonCharacter, its a bit annoying having to refactor it
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YetiTech Studios repliedOriginally posted by EmpireLion View PostHow hard would it be to add an auto run feature to this system? Similar to Black Desert Online. Player clicks on map or on objective and that starts the path which is then followed by the player's character following that path?
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EmpireLion repliedHow hard would it be to add an auto run feature to this system? Similar to Black Desert Online. Player clicks on map or on objective and that starts the path which is then followed by the player's character following that path?
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YetiTech Studios repliedOriginally posted by monsieurgustav View Post
Not entirely true, because "Internal_PathFinding_SpawnMode" cast the pawn to ThirdPersonCharacter.Last edited by YetiTech Studios; 04-19-2018, 04:34 AM.
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monsieurgustav repliedOriginally posted by YetiTech Studios View PostThere is no need to copy over functions or parameters to your new character blueprint
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YetiTech Studios repliedOriginally posted by DMHokie View PostDo you have any tips on implementing this on a custom character? If I already have a character set up, is there a quick way to copy over all the functions and needed parameters into my new character blueprint? As far as I can tell, I'm going to have to reset up a ton of the functions in my new character and wasn't sure if there was a simple way I was missing.
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DMHokie repliedDo you have any tips on implementing this on a custom character? If I already have a character set up, is there a quick way to copy over all the functions and needed parameters into my new character blueprint? As far as I can tell, I'm going to have to reset up a ton of the functions in my new character and wasn't sure if there was a simple way I was missing.
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YetiTech Studios repliedOriginally posted by MrKiser View PostAny tutorials available on how to use it?
Originally posted by Morphus1 View Postheya Yeti,
Any tips for getting this up and running in VR?
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YetiTech Studios repliedOriginally posted by THINKTANK View PostThanks Yeti, doesn't the way-point component require being attached to a character?
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THINKTANK repliedOriginally posted by YetiTech Studios View PostObjective Waypoint System always finds the shortest path possible. You can modify this system to support multiple waypoints (with different colors as you said).
If I understand you correctly then I think you have several blocks (for example 10) with lots of entrances, lifts, escalators etc and you need to find the closest of everything for each block. If that's the case then you can add the WaypointComponent to your Block actor and each block can iterate through your required things (entrance, lift, escalator etc.) to find the closest path.
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YetiTech Studios repliedOriginally posted by THINKTANK View PostHi, we like the look of this. we are trying to implement an information system for architectural use, for instance, lets say i have several blocks, each one representing a shop unit. I want to know the closest entrance, the closest lift, the closest escalator, the closest car park to that block.. I think this system will work for my needs correct? I just need to display the distance and possible 3/4 different coloured arrows to each of the possible variables. once i click on another block i get updated info / arrows... Therie is no pawn / character running about, it'll all be mouse hoovering over a mesh (not an actor if possible as i have hundreds!)
If I understand you correctly then I think you have several blocks (for example 10) with lots of entrances, lifts, escalators etc and you need to find the closest of everything for each block. If that's the case then you can add the WaypointComponent to your Block actor and each block can iterate through your required things (entrance, lift, escalator etc.) to find the closest path.
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THINKTANK repliedHi, we like the look of this. we are trying to implement an information system for architectural use, for instance, lets say i have several blocks, each one representing a shop unit. I want to know the closest entrance, the closest lift, the closest escalator, the closest car park to that block.. I think this system will work for my needs correct? I just need to display the distance and possible 3/4 different coloured arrows to each of the possible variables. once i click on another block i get updated info / arrows... Therie is no pawn / character running about, it'll all be mouse hoovering over a mesh (not an actor if possible as i have hundreds!)
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