Announcement

Collapse
No announcement yet.

Objective Waypoint System

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    heya Yeti,

    Any tips for getting this up and running in VR?

    Comment


      #17
      Any tutorials available on how to use it?

      Comment


        #18
        Originally posted by MrKiser View Post
        Any tutorials available on how to use it?
        Apologies for the late reply, we have not been notified about this post since the new forum update. The Objective Waypoint System comes with an example project which shows you how to implement the system. Make sure you have one NavMesh in your level.

        Originally posted by Morphus1 View Post
        heya Yeti,

        Any tips for getting this up and running in VR?
        As long as you have one NavMesh in your level and provided a goal actor in your system it should work.
        YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube

        Comment


          #19
          Do you have any tips on implementing this on a custom character? If I already have a character set up, is there a quick way to copy over all the functions and needed parameters into my new character blueprint? As far as I can tell, I'm going to have to reset up a ton of the functions in my new character and wasn't sure if there was a simple way I was missing.

          Comment


            #20
            Originally posted by DMHokie View Post
            Do you have any tips on implementing this on a custom character? If I already have a character set up, is there a quick way to copy over all the functions and needed parameters into my new character blueprint? As far as I can tell, I'm going to have to reset up a ton of the functions in my new character and wasn't sure if there was a simple way I was missing.
            There is no need to copy over functions or parameters to your new character blueprint, you simply add/remove the Objective Waypoint System component to your custom character. Inside your character blueprint assign your target actor to a function called FindPathToActor in Objective Waypoint System Component. If your target is not an actor but a location use FindPathToLocation in the Objective Waypoint System component. The marketplace package comes with a full example project, please feel free to check it out.
            YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube

            Comment


              #21
              Originally posted by YetiTech Studios View Post
              There is no need to copy over functions or parameters to your new character blueprint
              Not entirely true, because "Internal_PathFinding_SpawnMode" cast the pawn to ThirdPersonCharacter.

              Comment


                #22
                Originally posted by monsieurgustav View Post

                Not entirely true, because "Internal_PathFinding_SpawnMode" cast the pawn to ThirdPersonCharacter.
                We have casted to ThirdPersonCharacter because that was just an example project. We are planning to make another update to replace those cast nodes with Event Dispatchers.
                Last edited by YetiTech Studios; 04-19-2018, 04:34 AM.
                YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube

                Comment


                  #23
                  How hard would it be to add an auto run feature to this system? Similar to Black Desert Online. Player clicks on map or on objective and that starts the path which is then followed by the player's character following that path?

                  Comment


                    #24
                    Originally posted by EmpireLion View Post
                    How hard would it be to add an auto run feature to this system? Similar to Black Desert Online. Player clicks on map or on objective and that starts the path which is then followed by the player's character following that path?
                    It shouldn't be hard, one way of doing it, click on the map or an objective, swap your player controller with an AI controller and drive that AI controller to that specific location (AI Move To node).
                    YetiTech Studios Unreal Marketplace Twitter Instagram Facebook Youtube

                    Comment


                      #25
                      Hey please update your system to not use ThirdPersonCharacter, its a bit annoying having to refactor it

                      Comment


                        #26
                        Please update this to Version 4.22 - I've purchased the asset and can't use it :/

                        Comment

                        Working...
                        X