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Character Stats Kit - Over 40 nodes to power your Skill point, Exp, Reputation and stats!

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  • Character Stats Kit - Over 40 nodes to power your Skill point, Exp, Reputation and stats!

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    Hey everyone!
    [COLOR="#DAA520"][B][SIZE=4]
    We’re very proud to announce that we’ve just released our Character Stats Kit!

    This kit contains over 40 nodes to power your experience systems, reputations, skill points and stats!
    Everything is modular and can be set up by plug and play within minutes!

    Including features such as:

    – Creating classes like Ranger, Warrior, Necromancer and so forth, with base stats that are dynamically generated.
    – Passive usage for stats, like (automatically) draining mana, hunger or thirst, and even auto-regenerating health.
    – Reputation bars, using a customizable formula to change the EXP required per level!
    – Settings for starting level, leveling up, max. level and much more!
    – A skill point system, which you can reset during in-game runtime!
    – Multiplayer support!

    Release on our shop: Pre-Purchase at out shop! Or directly at Itch.io
    Day to release on the marketplace: June 22nd, 2016! - Link here


    List of features:
    • Reputation
    • Stats
    • Health
    • Mana
    • Hunger
    • Thirst
    • Sickness
    • Skillpoints
    • Resetting Skill points
    • Buffing Stats
    • Nerfing Stats
    • Resetting buffs and nerfs
    • Passive bar usage
    • Custom events that fire whenever something happens so you can act upon it.
    • Formula to determine exp needed for next level
    • Lots more!


    We're getting some questions lately so we're setting up a F.A.Q. for this kit.

    Documentation: https://docs.google.com/document/d/1...it?usp=sharing

    If you have questions, read these first:

    1. Where can i change the classes?
    The classes are stored in /Content/CharacterStatsKit/Blueprints/DataTable, in there open the DefaultsTable and change the rows.

    2. How do I add classes?

    You can add them by adding a row in the above DataTable, setting the RowName and Class value to the exact same name and by going to Content/CharacterStatsKit/Blueprints/Enums and opening 'classes' and by adding the identical name as the RowName.

    3. How do i add types of skills, levels or bars?
    In Content/CharacterStatsKit/Blueprints/Enums you see Bars, Classes, ExpType and Stats,. In there are all the different names/types/classes and stats for you to change and/or add.

    4. I Changed defaults values, added a class, etc but it doesn't reflect in my character.
    Delete the save file located in /saved/savegames and delete the save file that holds the info, if the issue still persists contact us.


    Speedvideo of some of the nodes:






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    Last edited by CelestialCel; 04-03-2017, 06:29 AM.

  • replied
    Originally posted by Ubersoldat42 View Post
    I simply can't get the "Event Bar Empty" to work. Please help. It just does nothing. I don't know how to communicate that I want the player to die when hunger reaches 0.
    Hello,

    We're sorry to hear there's issues. We're going to look into it and get back to you within a few days.

    Leave a comment:


  • replied
    I simply can't get the "Event Bar Empty" to work. Please help. It just does nothing. I don't know how to communicate that I want the player to die when hunger reaches 0.

    Leave a comment:


  • replied
    Originally posted by Panda Studios View Post

    Expierence(for any expierence type you need such as; level, reputation, crafting levels etc)
    Hi Panda, I've been messing around with the kit just to learn from it, and have been trying to make a set of crafting experience types. So far I've tried two ways and was wondering how you would have gone about it yourself.


    The first and easiest way I found was I added a new tab to the UMG and use the same nodes from the "Build Rep" graph. Now both tab's show all experience types (Rep and Craft). To change that I copied the way you hid the level experience type. So on "Build Rep" I hid all the Crafts and then on my "Build Craft" hid all the reps. This works but seems very sloppy with the massive amount of branch nodes it makes to do it. So I assume this is kind of a hacky way.

    The next thing I tried to do was make a new Enumeration to hold just the Crafts, I think I got close to doing it but failed somewhere. What I did was I created a new Enum to hold the Crafts. Then I went into the ExpStruct and added my new Enumeration to the structure underneith ExpType. Then I copied the StatProgress UMG and hooked it up to use the new Enum.

    If I launch it, the UMG shows me the name of the first Craft, but it's using the exp data from the original ExpTypes. I must need to do something inside the actual StatsComponent, but i'm not sure what to do.

    Thanks in advance for your time with looking at my troubles.

    Leave a comment:


  • replied
    We have updated to 4.19 and added a new node called "Remove Progress"! You can now remove progress/exp from your bars!
    Attached Files

    Leave a comment:


  • replied
    Hey People,

    The stats component issue(throwing warnings) was a known issue quite a while ago, but we've updated it since then and should be live. Can I ask what version you're using?
    In addition, of stats going completely blank, we've implemented this asset a lot of times and used quite a lot, but never did the stats go blank.

    In regards to "the file that holds the info", that is under ProjectRoot/Saved/Savegames, there should be the save game.

    Also apologies for the late response, this thread has been broken for us and we never seem to get notifications about it.

    Leave a comment:


  • replied
    Originally posted by SFSMusicEnt View Post
    After I set this up, after about 10 minutes, eventually each of the skills, rep and stats, health and mana go completely blank like they have no info... I start getting that I have an error in my BPs for SaveComponent and StatsComponent. This has happened each of the 3 times I have attempted to Implement this into a project.... it works fine, then after a few level tests, I get the same error...

    My guess is this has to do with the save component or saved data... as nothing else other than the save component would affect anything over the course of level tests, for this to occur...

    So a question...

    ...when you say delete the save/saved games file and "the file that holds the info"... what is the "file that holds the info"? I don't understand what file you are talking about...

    If the save component is NOT causing this, then what is? It has happened each and every time, after about 10 minutes, with everything working properly prior...

    Thanks.
    Just go in to your project, "saved" file, then "Autosaves" folder, then delete any files in there.

    PS I realize this thread was old but I figured I'd answer it in case anyone else has the same question.

    Leave a comment:


  • replied
    After I set this up, after about 10 minutes, eventually each of the skills, rep and stats, health and mana go completely blank like they have no info... I start getting that I have an error in my BPs for SaveComponent and StatsComponent. This has happened each of the 3 times I have attempted to Implement this into a project.... it works fine, then after a few level tests, I get the same error...

    My guess is this has to do with the save component or saved data... as nothing else other than the save component would affect anything over the course of level tests, for this to occur...

    So a question...

    ...when you say delete the save/saved games file and "the file that holds the info"... what is the "file that holds the info"? I don't understand what file you are talking about...

    If the save component is NOT causing this, then what is? It has happened each and every time, after about 10 minutes, with everything working properly prior...

    Thanks.

    Leave a comment:


  • replied
    Originally posted by Ubersoldat42 View Post
    So I tried deleting save files when I removed some stats, but now I just get them stats that say "Stat MAX" and there are just as many of them.
    Any advice?
    In your datatable that is used for the classes, did you remove them from there too?

    Leave a comment:


  • replied
    So I tried deleting save files when I removed some stats, but now I just get them stats that say "Stat MAX" and there are just as many of them.
    Any advice?

    Leave a comment:


  • replied
    Character Stats Kit is on sale for 50% off on the summer sale! https://www.unrealengine.com/marketp...acterstats-kit

    Leave a comment:


  • replied
    Anyone implement this with the Horse Riding and Taming Kit and have that stop working?

    Leave a comment:


  • replied
    Originally posted by HeadClot View Post
    Hey - I am not seeing the 4.16 or 4.15 Version on Itch.io

    Is there any reason for this?
    4.15 and 4.16 didn't require new files, the latest version avaible on itch.io is always the compatible one if we have marked as live on the forum thread. We've changed the file name to reflect 4.16 too.

    Leave a comment:


  • replied
    Originally posted by Panda Studios View Post
    Changelog:

    4.16 update
    Marketplace: Live
    Itch.io: Live
    Hey - I am not seeing the 4.16 or 4.15 Version on Itch.io

    Is there any reason for this?

    Leave a comment:


  • replied
    Changelog:

    4.16 update
    Marketplace: Live
    Itch.io: Live

    Leave a comment:

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