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Character Stats Kit - Over 40 nodes to power your Skill point, Exp, Reputation and stats!

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  • replied
    CHANGELOG V1.2

    Time till live on marketplace: N/A
    Time till live on own store: Live now

    *Fix* Issue where you can't click upgrade stat properly
    *improvement* added new UI!

    New images:
     
    Spoiler

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  • replied
    Originally posted by MattManning View Post
    Awesome! This looks fantastic!
    Thanks Matt!

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  • replied
    Awesome! This looks fantastic!

    Leave a comment:


  • replied
    Originally posted by benjamin.smith View Post
    Awesome pack right here!

    Keep up the good work as always Panda Studios
    Thanks Benjamin!

    Leave a comment:


  • replied
    Awesome pack right here!

    Keep up the good work as always Panda Studios

    Leave a comment:


  • replied
    We have released our pack and trailer!

    Check it out at: https://panda-studios.net/wp/shop/

    Leave a comment:


  • replied
    New pictures are live!

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  • replied
    Moved discussion to new thread, so you have clean thread: https://forums.unrealengine.com/show...Scaled-Servers

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  • replied
    Originally posted by Rhynedahll View Post
    Yes, I'm sure that is is compatible with any multiplayer, but that only means that it could be adapted for use in a multiplayer game of any sort.

    All of these systems need database access to be used in multiplayer games with more than half a dozen players. What I would like to see is some uniform standard that creators could comply with that would allow straightforward db access out of the box. Maybe that could be your next project.
    Ah like that,

    That's something that, to make a universal uniform around, is going to be near impossible as you can't expect everyone to follow those guidelines.
    Besides that there's no built in way to connect it through Json or any other form to connect to a outside DB, but it's add-able by the buyer. It does save your stats and reputation based on your User ID, so as long the system stays on one server the player will always have their own settings.

    Leave a comment:


  • replied
    Originally posted by Panda Studios View Post
    Hey there!

    This pack is 100% compatible with any multiplayer.
    Yes, I'm sure that is is compatible with any multiplayer, but that only means that it could be adapted for use in a multiplayer game of any sort.

    All of these systems need database access to be used in multiplayer games with more than half a dozen players. What I would like to see is some uniform standard that creators could comply with that would allow straightforward db access out of the box. Maybe that could be your next project.

    Leave a comment:


  • replied
    Hey there!

    This pack is 100% compatible with any multiplayer.
    It's plug and play, installed in a couple minutes with components(which means you get to keep your current character/pawn/controller!)
    And the incompatibility isn't really there, it works fluently in any already installed or bought system and functions independent.

    This can also be added to NPC's easily.

    We'll be uploading more information and a full list of all nodes once we get closer to release

    Leave a comment:


  • replied
    Is it Massively multiplayer capable out of the box?
    Is it a component?
    What confilcts exist between your system and all the other assets that we have bought from the Marketplace?

    Leave a comment:


  • Character Stats Kit - Over 40 nodes to power your Skill point, Exp, Reputation and stats!

    Click image for larger version

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    Hey everyone!
    [COLOR="#DAA520"][B][SIZE=4]
    We’re very proud to announce that we’ve just released our Character Stats Kit!

    This kit contains over 40 nodes to power your experience systems, reputations, skill points and stats!
    Everything is modular and can be set up by plug and play within minutes!

    Including features such as:

    – Creating classes like Ranger, Warrior, Necromancer and so forth, with base stats that are dynamically generated.
    – Passive usage for stats, like (automatically) draining mana, hunger or thirst, and even auto-regenerating health.
    – Reputation bars, using a customizable formula to change the EXP required per level!
    – Settings for starting level, leveling up, max. level and much more!
    – A skill point system, which you can reset during in-game runtime!
    – Multiplayer support!

    Release on our shop: Pre-Purchase at out shop! Or directly at Itch.io
    Day to release on the marketplace: June 22nd, 2016! - Link here


    List of features:
    • Reputation
    • Stats
    • Health
    • Mana
    • Hunger
    • Thirst
    • Sickness
    • Skillpoints
    • Resetting Skill points
    • Buffing Stats
    • Nerfing Stats
    • Resetting buffs and nerfs
    • Passive bar usage
    • Custom events that fire whenever something happens so you can act upon it.
    • Formula to determine exp needed for next level
    • Lots more!


    We're getting some questions lately so we're setting up a F.A.Q. for this kit.

    Documentation: https://docs.google.com/document/d/1...it?usp=sharing

    If you have questions, read these first:

    1. Where can i change the classes?
    The classes are stored in /Content/CharacterStatsKit/Blueprints/DataTable, in there open the DefaultsTable and change the rows.

    2. How do I add classes?

    You can add them by adding a row in the above DataTable, setting the RowName and Class value to the exact same name and by going to Content/CharacterStatsKit/Blueprints/Enums and opening 'classes' and by adding the identical name as the RowName.

    3. How do i add types of skills, levels or bars?
    In Content/CharacterStatsKit/Blueprints/Enums you see Bars, Classes, ExpType and Stats,. In there are all the different names/types/classes and stats for you to change and/or add.

    4. I Changed defaults values, added a class, etc but it doesn't reflect in my character.
    Delete the save file located in /saved/savegames and delete the save file that holds the info, if the issue still persists contact us.


    Speedvideo of some of the nodes:






    Click image for larger version

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    Last edited by CelestialCel; 04-03-2017, 06:29 AM.
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