4.13 Update is live. Besides 4.13 compatibility, it also includes faster (more optimized) spline generation.
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Smart Spline Generator
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Hey [MENTION=11309]Slavq[/MENTION], I've got the first version you released and haven't updated yet. My only issue with it (it's awesome) is it screws up my static lighting if I don't merge-actors it and bake 'em out - I can build, but once I re-open the map the constructionscript re-runs and I get preview lighting. I don't even need static lighting on these things, so ideally they'd just be movable? Just wondering if you'd implemented a fix for that yet.
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Originally posted by JoeWintergreen View PostHey [MENTION=11309]Slavq[/MENTION], I've got the first version you released and haven't updated yet. My only issue with it (it's awesome) is it screws up my static lighting if I don't merge-actors it and bake 'em out - I can build, but once I re-open the map the constructionscript re-runs and I get preview lighting. I don't even need static lighting on these things, so ideally they'd just be movable? Just wondering if you'd implemented a fix for that yet.
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Originally posted by JoeWintergreen View PostThanks! Is your tree/plant generator likely to have the same problem?) and do not cause this issue.
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Originally posted by JoeWintergreen View PostSuggestion: it would be easier to work with this system if you disabled "Run constructionscript on drag" in the class properties, so that it only regenerates at the end of a drag, not every frame during.
I would add it as an option to check/uncheck via blueprint details in every preset, but it seems like it's not possible to change it through blueprint logic... At least it's good to know for users that they can change it by going to Class Settings, so I'll probably add some note about it in future update.
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Hey [MENTION=45570]willcong[/MENTION],
This tool was designed for more organic/round shapes and it's hard to generate perfectly straight & sharp cube corners like this. I guess it would be possible with some code modifications & tricks, but for now this is the closest effect that I could get:
Cheers!
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