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DevTon - Abandoned Building

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    [SUBMITTED] DevTon - Abandoned Building

    DevTon - Abandoned building

    Tech Info:

    Master Materials - 6
    Instance Materials - 70
    Textures - 113 / Size - 4096px
    Meshes - 54 / Polygons 500 to 10000
    Content Size: 2GB

    Screens:


















    Video:

    [B]website:[/B] [URL="http://devtonstudio.com"]http://devtonstudio.com/[/URL]
    [B]contact:[/B] [email]team@devtonstudio.com[/email]

    #2
    Outstanding quality! What is the price going to be?
    Regards,
    Kia.

    Comment


      #3
      Originally posted by Xi4 View Post
      Outstanding quality! What is the price going to be?
      Thanks, 45 dol
      [B]website:[/B] [URL="http://devtonstudio.com"]http://devtonstudio.com/[/URL]
      [B]contact:[/B] [email]team@devtonstudio.com[/email]

      Comment


        #4
        Originally posted by devtonstudio View Post
        Thanks, 45 dol
        Amazing! Thanks for reply. Any ETA when it hits the marketplace?
        Regards,
        Kia.

        Comment


          #5
          Looks outstanding,
          Extra points for graffiti!
          [URL="https://github.com/zarkopafilis"]Github[/URL] - [URL="https://www.youtube.com/channel/UCD7zSKJcfjn9hoLndOUeugg"]YouTube[/URL] - [URL="http://join.unrealslackers.org/"]Unreal Slackers[/URL] - [URL="http://kitatus.co.uk/"]KITATUS[/URL]

          Comment


            #6
            Originally posted by Zarkopafilis View Post
            Looks outstanding,
            Extra points for graffiti!
            I appreciate your opinion
            [B]website:[/B] [URL="http://devtonstudio.com"]http://devtonstudio.com/[/URL]
            [B]contact:[/B] [email]team@devtonstudio.com[/email]

            Comment


              #7
              DevTon does it again!!! The Kitchenette project looked great, and man....this one looks amazing.

              Comment


                #8
                Any idea when on the marketplace? looks awesome, can't wait to buy...

                Comment


                  #9
                  Amazing asset, the quality is really noticable
                  [CENTER][URL="https://forums.unrealengine.com/showthread.php?92614-AeroComp-Modular-Aerodynamics-Simulation-Components"][B][COLOR="#B22222"]Aero[/COLOR][COLOR="#FF8C00"]Comp[/COLOR][/B] - Modular Aerodynamics Simulation Components[/URL] || [URL="https://www.unrealengine.com/marketplace/aerocomp"]Marketplace Page[/URL][/CENTER]
                  [CENTER][URL="https://forums.unrealengine.com/showthread.php?107067-Advanced-Blueprint-Communication-(ABC)-Component"] [B][COLOR="#FF0000"]A[/COLOR][COLOR="#00FF00"]B[/COLOR][COLOR="#0000FF"]C[/COLOR][/B] - Advanced Blueprint Communication[/URL][/CENTER]
                  [CENTER][URL="https://forums.unrealengine.com/showthread.php?106730-Local-Field-Volume"][FREE] [B]LFV[/B] - Local Field Volume[/URL][/CENTER]

                  [CENTER][URL="https://www.youtube.com/watch?v=Sin5MYqJwPY"]A song for unfinished projects in your library[/URL][/CENTER]

                  Comment


                    #10
                    Highly excellent quality sir!

                    One recommendation though, the graffiti should be decal orientated.
                    [URL="https://forums.unrealengine.com/showthread.php?127964-Chemistry!"][COLOR="#00ccff"]WIP: Science Project - A collection of middle school through advanced college level science theory and formula-based functions for use in your own projects[/COLOR][/URL]
                    [URL="https://drive.google.com/open?id=0B0X4H722kG-8OWFKb3dKajEyWW8&authuser=0"][COLOR="#00ccff"]World Machine to UE4 Export Macro[/COLOR][/URL]
                    [URL="https://drive.google.com/open?id=0B0X4H722kG-8cjM4S0YwYlYyR2s&authuser=0"][COLOR="#00ccff"]WM Folder Generator - Creates a folder that you name with HeightMap, NormalMap, SplatMap, and Tile sub-folders[/color][/url]

                    Comment


                      #11
                      Originally posted by SaviorNT View Post
                      Highly excellent quality sir!

                      One recommendation though, the graffiti should be decal orientated.
                      the Graffiti its not a decal , directly answer for next question "why its not decal" , becouse i dont like decals, no correctly baked lights and other problems
                      [B]website:[/B] [URL="http://devtonstudio.com"]http://devtonstudio.com/[/URL]
                      [B]contact:[/B] [email]team@devtonstudio.com[/email]

                      Comment

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