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    OK, lets wait for the asset to be updated and I will show to you assembling the material.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/FUwTvzr

    UE4 Marketplace: Cloudscape Seasons
    supporting: Community FREE Ocean plugin

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      I think it already is updated... It is for me at least. I have access to the masked demo and everything

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        Originally posted by meuliano View Post
        I think it already is updated... It is for me at least. I have access to the masked demo and everything
        I didn't get notification, weird. I will start doing it.
        Nilson Lima
        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
        Join us at Discord: https://discord.gg/FUwTvzr

        UE4 Marketplace: Cloudscape Seasons
        supporting: Community FREE Ocean plugin

        Comment


          meuliano I found that the shiny material instance and the water material is sort of OK, and it already has a foam integrated, but it adds a spread foam along a noise texture, just to give a smooth look on the water. That foam texture is ok to implement the foam cap at wave crests, that you want. I tried to apply the solution found in the material from this project: https://forums.unrealengine.com/comm...n-water-shader the ocean_ultra vestion, while that foam cap looks good, it didn't fit well in this shiny material and Im not sure why. You might want to take a look at that material aswel, because you wanted to use in a stormy environment, so big waves, and I have found that the foam cap just was too huge to be visual appealing.

          The good on the Gestner waves Theokoles implemented, it that you can just change the appearance for the water into his water material for another that feels right to you (check the wiki for this). It might be possible to adapt that ocean ultra material inside this one, but will take a while, it is not simple plug and play, it has to try some experimental values along.
          Nilson Lima
          Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
          Join us at Discord: https://discord.gg/FUwTvzr

          UE4 Marketplace: Cloudscape Seasons
          supporting: Community FREE Ocean plugin

          Comment


            NilsonLima thank you so much for the help! Ill play around and let you know what I come up with!

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              Hi. I had the following problem. When transferring my project to the version of the engine 4.19 ocean stopped working. What am I to do? In advance thank you for the answer.

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                Originally posted by Lom1979 View Post
                Hi. I had the following problem. When transferring my project to the version of the engine 4.19 ocean stopped working. What am I to do? In advance thank you for the answer.
                Can you please give me some more details what you did, and what is not working any more? I assume you switched to engine version 4.19, but did you also update Physical Water Surface to the latest version? If you haven't, I highly recommend you do this:
                • Delete the old version of Physical Water Surface from your project, and make sure that all the deleted files are really gone by using the the file explorer of your operating system (the content browser in the engine sometimes doesn't show all files).
                • Right click in the content browser and migrate your project files to a new project. This step is optional, but it helped others who had similar problems.
                • Add the newest version of Physical Water Surface again to your project.
                Please let me know if this solved your problem.

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                  Thank you for your reply! The question is that I have already made a number of changes to the pack to adapt it to my project and I would not like to do it again. 4.19 but for some reason blueprint not picks up the material and not running the animation of the waves.

                  Comment


                    Originally posted by Lom1979 View Post
                    Thank you for your reply! The question is that I have already made a number of changes to the pack to adapt it to my project and I would not like to do it again. 4.19 but for some reason blueprint not picks up the material and not running the animation of the waves.
                    First, please make sure that it's not this bug.
                    Which engine version did you use before switching to 4.19? How did you switch to 4.19, did you use the "Migrate" functionality?

                    Comment


                      Hi Guys,

                      Does anyone have any experience using this with truesky?
                      I cant seem the get the light to react with the ocean.
                      thx!

                      Comment


                        Originally posted by Thijs Linssen View Post
                        Hi Guys,

                        Does anyone have any experience using this with truesky?
                        I cant seem the get the light to react with the ocean.
                        thx!
                        There are special nodes in TrueSky to use with translucency material as far as I know, but the material in the Physical Water Surface asset is opaque, unless you have changed it. Those node and their usage are in their documentation (nodes only appear with the plugin installed).
                        Nilson Lima
                        Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                        Join us at Discord: https://discord.gg/FUwTvzr

                        UE4 Marketplace: Cloudscape Seasons
                        supporting: Community FREE Ocean plugin

                        Comment


                          Originally posted by NilsonLima View Post

                          There are special nodes in TrueSky to use with translucency material as far as I know, but the material in the Physical Water Surface asset is opaque, unless you have changed it. Those node and their usage are in their documentation (nodes only appear with the plugin installed).
                          Thx, tried the nodes but that didn't work the way i wanted to but stumbled accross something that did the trick.

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                            I want the boat not to turn over when I jump. Is there a way?

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                              Anyone has used it on mobile (IOS tablet)? I have problems for water surface...

                              Comment


                                Originally posted by Helper7 View Post
                                I want the boat not to turn over when I jump. Is there a way?
                                You can influence the stability of your boat (and the probability that it will flip over) by adjusting the placement of buoyancy points. If the points are not spaced very far apart from each other and the center of gravity of your boat is very high up, the boat is not stable. If you lower the center of gravity, and arrange the buoyancy points further apart, it will become more stable.
                                To prevent the boat from flipping over completely, I would try to use ManualPoints Buoyancy Mode and place some additional points far outside the hull of the boat, to increase stability.

                                Originally posted by ADL67 View Post
                                Anyone has used it on mobile (IOS tablet)? I have problems for water surface...
                                I'm sorry to say that mobile devices are not supported at the moment.

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